Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping

Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: 0a72e838de272bff91f0b8c8a3637db94fdd7820
This commit is contained in:
Lynix 2015-06-22 13:31:23 +02:00
commit ea3fdaba26
18 changed files with 341 additions and 301 deletions

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@ -33,10 +33,15 @@ namespace Ndk
inline const std::vector<EntityHandle>& GetEntities() const;
inline SystemIndex GetIndex() const;
inline float GetUpdateRate() const;
inline World& GetWorld() const;
inline bool HasEntity(const Entity* entity) const;
inline void SetUpdateRate(float updatePerSecond);
inline void Update(float elapsedTime);
BaseSystem& operator=(const BaseSystem&) = delete;
BaseSystem& operator=(BaseSystem&&) noexcept = default;
@ -55,6 +60,8 @@ namespace Ndk
template<typename ComponentType1, typename ComponentType2, typename... Rest> void RequiresAny();
inline void RequiresAnyComponent(ComponentIndex index);
virtual void OnUpdate(float elapsedTime) = 0;
private:
inline void AddEntity(Entity* entity);
@ -79,6 +86,8 @@ namespace Ndk
NzBitset<> m_requiredComponents;
SystemIndex m_systemIndex;
World* m_world;
float m_updateCounter;
float m_updateRate;
static SystemIndex s_nextIndex;
};

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@ -10,12 +10,15 @@ namespace Ndk
inline BaseSystem::BaseSystem(SystemIndex systemId) :
m_systemIndex(systemId)
{
SetUpdateRate(30);
}
inline BaseSystem::BaseSystem(const BaseSystem& system) :
m_excludedComponents(system.m_excludedComponents),
m_requiredComponents(system.m_requiredComponents),
m_systemIndex(system.m_systemIndex)
m_systemIndex(system.m_systemIndex),
m_updateCounter(0.f),
m_updateRate(system.m_updateRate)
{
}
@ -29,6 +32,11 @@ namespace Ndk
return m_systemIndex;
}
inline float BaseSystem::GetUpdateRate() const
{
return 1.f / m_updateRate;
}
inline World& BaseSystem::GetWorld() const
{
return *m_world;
@ -42,6 +50,22 @@ namespace Ndk
return m_entityBits.UnboundedTest(entity->GetId());
}
inline void BaseSystem::SetUpdateRate(float updatePerSecond)
{
m_updateCounter = 0.f;
m_updateRate = (updatePerSecond > 0.f) ? 1.f / updatePerSecond : 0.f; // 0.f means no limit
}
inline void BaseSystem::Update(float elapsedTime)
{
m_updateCounter -= elapsedTime;
if (m_updateCounter < 0.f)
{
m_updateCounter += m_updateRate;
OnUpdate(elapsedTime);
}
}
template<typename ComponentType>
void BaseSystem::Excludes()
{

View File

@ -17,9 +17,10 @@ namespace Ndk
ListenerSystem();
~ListenerSystem() = default;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnUpdate(float elapsedTime) override;
};
}

View File

@ -23,12 +23,11 @@ namespace Ndk
NzPhysWorld& GetWorld();
const NzPhysWorld& GetWorld() const;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_dynamicObjects;
EntityList m_staticObjects;

View File

@ -26,13 +26,12 @@ namespace Ndk
inline RenderSystem(const RenderSystem& renderSystem);
~RenderSystem() = default;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnEntityRemoved(Entity* entity) override;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
void UpdateShadowMaps();
EntityList m_cameras;

View File

@ -17,9 +17,10 @@ namespace Ndk
VelocitySystem();
~VelocitySystem() = default;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnUpdate(float elapsedTime) override;
};
}

View File

@ -58,6 +58,7 @@ namespace Ndk
template<typename SystemType> void RemoveSystem();
void Update();
inline void Update(float elapsedTime);
private:
inline void Invalidate();

View File

@ -130,6 +130,15 @@ namespace Ndk
RemoveSystem(index);
}
inline void World::Update(float elapsedTime)
{
Update(); //< Update entities
// And then update systems
for (auto& systemPtr : m_systems)
systemPtr->Update(elapsedTime);
}
inline void World::Invalidate()
{
m_dirtyEntities.Resize(m_entities.size(), false);

View File

@ -15,7 +15,7 @@ namespace Ndk
Requires<ListenerComponent, NodeComponent>();
}
void ListenerSystem::Update(float elapsedTime)
void ListenerSystem::OnUpdate(float elapsedTime)
{
NazaraUnused(elapsedTime);

View File

@ -22,7 +22,21 @@ namespace Ndk
{
}
void PhysicsSystem::Update(float elapsedTime)
void PhysicsSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
// Si l'entité ne vient pas d'être ajoutée au système, il est possible qu'elle fasse partie du mauvais tableau
if (!justAdded)
{
// On prend le tableau inverse de celui dont l'entité devrait faire partie
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_staticObjects : m_dynamicObjects;
entities.Remove(entity);
}
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_dynamicObjects : m_staticObjects;
entities.Insert(entity);
}
void PhysicsSystem::OnUpdate(float elapsedTime)
{
m_world.Step(elapsedTime);
@ -75,19 +89,5 @@ namespace Ndk
}
}
void PhysicsSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
// Si l'entité ne vient pas d'être ajoutée au système, il est possible qu'elle fasse partie du mauvais tableau
if (!justAdded)
{
// On prend le tableau inverse de celui dont l'entité devrait faire partie
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_staticObjects : m_dynamicObjects;
entities.Remove(entity);
}
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_dynamicObjects : m_staticObjects;
entities.Insert(entity);
}
SystemIndex PhysicsSystem::systemIndex;
}

View File

@ -17,7 +17,69 @@ namespace Ndk
{
}
void RenderSystem::Update(float elapsedTime)
void RenderSystem::OnEntityRemoved(Entity* entity)
{
m_cameras.Remove(entity);
m_drawables.Remove(entity);
m_lights.Remove(entity);
}
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
if (entity->HasComponent<CameraComponent>() && entity->HasComponent<NodeComponent>())
{
m_cameras.Insert(entity);
std::sort(m_cameras.begin(), m_cameras.end(), [](const EntityHandle& handle1, const EntityHandle& handle2)
{
return handle1->GetComponent<CameraComponent>().GetLayer() < handle2->GetComponent<CameraComponent>().GetLayer();
});
}
else
m_cameras.Remove(entity);
if (entity->HasComponent<GraphicsComponent>() && entity->HasComponent<NodeComponent>())
m_drawables.Insert(entity);
else
m_drawables.Remove(entity);
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
m_lights.Insert(entity);
else
m_lights.Remove(entity);
}
void RenderSystem::OnEntityRemoved(Entity* entity)
{
m_cameras.Remove(entity);
m_drawables.Remove(entity);
m_lights.Remove(entity);
}
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
if (entity->HasComponent<CameraComponent>() && entity->HasComponent<NodeComponent>())
{
m_cameras.Insert(entity);
std::sort(m_cameras.begin(), m_cameras.end(), [](const EntityHandle& handle1, const EntityHandle& handle2)
{
return handle1->GetComponent<CameraComponent>().GetLayer() < handle2->GetComponent<CameraComponent>().GetLayer();
});
}
else
m_cameras.Remove(entity);
if (entity->HasComponent<GraphicsComponent>() && entity->HasComponent<NodeComponent>())
m_drawables.Insert(entity);
else
m_drawables.Remove(entity);
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
m_lights.Insert(entity);
else
m_lights.Remove(entity);
}
void RenderSystem::OnUpdate(float elapsedTime)
{
UpdateShadowMaps();
@ -56,37 +118,6 @@ namespace Ndk
}
}
void RenderSystem::OnEntityRemoved(Entity* entity)
{
m_cameras.Remove(entity);
m_drawables.Remove(entity);
m_lights.Remove(entity);
}
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
if (entity->HasComponent<CameraComponent>() && entity->HasComponent<NodeComponent>())
{
m_cameras.Insert(entity);
std::sort(m_cameras.begin(), m_cameras.end(), [](const EntityHandle& handle1, const EntityHandle& handle2)
{
return handle1->GetComponent<CameraComponent>().GetLayer() < handle2->GetComponent<CameraComponent>().GetLayer();
});
}
else
m_cameras.Remove(entity);
if (entity->HasComponent<GraphicsComponent>() && entity->HasComponent<NodeComponent>())
m_drawables.Insert(entity);
else
m_drawables.Remove(entity);
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
m_lights.Insert(entity);
else
m_lights.Remove(entity);
}
void RenderSystem::UpdateShadowMaps()
{
if (!m_shadowRT.IsValid())

View File

@ -15,7 +15,7 @@ namespace Ndk
Excludes<PhysicsComponent>();
}
void VelocitySystem::Update(float elapsedTime)
void VelocitySystem::OnUpdate(float elapsedTime)
{
for (const Ndk::EntityHandle& entity : GetEntities())
{

View File

@ -5,9 +5,7 @@ function NazaraBuild:Execute()
return -- Alors l'utilisateur voulait probablement savoir comment utiliser le programme, on ne fait rien
end
if (self.Actions[_ACTION] ~= nil) then
self.Actions[_ACTION].Function()
else
if (self.Actions[_ACTION] == nil) then
if (#self.OrderedExtLibs > 0) then
solution("NazaraExtlibs")
platforms({"x32", "x64"})
@ -325,7 +323,6 @@ function NazaraBuild:Execute()
configuration({})
end
end
for k, exampleTable in ipairs(self.OrderedExamples) do
project("Demo" .. exampleTable.Name)
@ -386,6 +383,7 @@ function NazaraBuild:Execute()
configuration({})
end
end
end
function NazaraBuild:Initialize()
@ -590,7 +588,7 @@ function NazaraBuild:RegisterAction(actionTable)
{
trigger = lowerCaseName,
description = actionTable.Description,
execute = actionTable.Function
execute = function () actionTable:Function() end
}
return true

View File

@ -74,6 +74,16 @@ inline float NzLight::GetOuterAngle() const
return m_outerAngle;
}
inline float NzLight::GetOuterAngleCosine() const
{
return m_outerAngleCosine;
}
inline float NzLight::GetOuterAngleTangent() const
{
return m_outerAngleTangent;
}
inline float NzLight::GetRadius() const
{
return m_radius;

View File

@ -26,8 +26,8 @@ struct NzRenderTextureImpl;
class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
{
public:
NzRenderTexture() = default;
~NzRenderTexture();
inline NzRenderTexture();
inline ~NzRenderTexture();
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer);
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, nzPixelFormat format, unsigned int width, unsigned int height);
@ -38,18 +38,18 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
void Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index);
unsigned int GetHeight() const;
unsigned int GetHeight() const override;
NzRenderTargetParameters GetParameters() const;
NzVector2ui GetSize() const;
unsigned int GetWidth() const;
unsigned int GetWidth() const override;
bool IsComplete() const;
bool IsRenderable() const;
bool IsValid() const;
inline bool IsValid() const;
bool Lock() const;
void SetColorTarget(nzUInt8 target) const;
inline void SetColorTarget(nzUInt8 target) const;
void SetColorTargets(const nzUInt8* targets, unsigned int targetCount) const;
void SetColorTargets(const std::initializer_list<nzUInt8>& targets) const;
@ -59,7 +59,7 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
unsigned int GetOpenGLID() const;
bool HasContext() const override;
static void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static inline void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static void Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static bool IsSupported();
@ -69,6 +69,9 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
void EnsureTargetUpdated() const override;
private:
inline void InvalidateDrawBuffers() const;
inline void InvalidateSize() const;
inline void InvalidateTargets() const;
void OnContextDestroy(const NzContext* context);
void OnRenderBufferDestroy(const NzRenderBuffer* renderBuffer, unsigned int attachmentIndex);
void OnTextureDestroy(const NzTexture* texture, unsigned int attachmentIndex);
@ -76,7 +79,13 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
void UpdateSize() const;
void UpdateTargets() const;
NzRenderTextureImpl* m_impl = nullptr;
NzRenderTextureImpl* m_impl;
mutable bool m_checked ;
mutable bool m_drawBuffersUpdated;
mutable bool m_sizeUpdated;
mutable bool m_targetsUpdated;
};
#include <Nazara/Renderer/RenderTexture.inl>
#endif // NAZARA_RENDERTEXTURE_HPP

View File

@ -0,0 +1,53 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
inline NzRenderTexture::NzRenderTexture() :
m_impl(nullptr)
{
}
inline NzRenderTexture::~NzRenderTexture()
{
Destroy();
}
inline bool NzRenderTexture::IsValid() const
{
return m_impl != nullptr;
}
inline void NzRenderTexture::SetColorTarget(nzUInt8 target) const
{
SetColorTargets(&target, 1);
}
inline void NzRenderTexture::Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers, bool bilinearFilter)
{
Blit(src, src->GetSize(), dst, dst->GetSize(), buffers, bilinearFilter);
}
inline void NzRenderTexture::InvalidateDrawBuffers() const
{
m_drawBuffersUpdated = false;
}
inline void NzRenderTexture::InvalidateSize() const
{
m_sizeUpdated = false;
OnRenderTargetSizeChange(this);
}
inline void NzRenderTexture::InvalidateTargets() const
{
m_checked = false;
m_drawBuffersUpdated = false;
m_targetsUpdated = false;
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -18,6 +18,9 @@
namespace
{
constexpr unsigned int s_allocatedId = 0xDEADB33FUL;
constexpr unsigned int s_freedId = 0x4B1DUL;
struct Block
{
std::size_t size;
@ -31,7 +34,6 @@ namespace
bool s_allocationLogging = false;
bool s_initialized = false;
const unsigned int s_magic = 0xDEADB33FUL;
const char* s_logFileName = "NazaraMemory.log";
thread_local const char* s_nextFreeFile = "(Internal error)";
thread_local unsigned int s_nextFreeLine = 0;
@ -44,7 +46,7 @@ namespace
&s_list,
false,
0,
s_magic
0
};
unsigned int s_allocationCount = 0;
@ -101,7 +103,7 @@ void* NzMemoryManager::Allocate(std::size_t size, bool multi, const char* file,
ptr->file = file;
ptr->line = line;
ptr->size = size;
ptr->magic = s_magic;
ptr->magic = s_allocatedId;
ptr->prev = s_list.prev;
ptr->next = &s_list;
@ -147,8 +149,22 @@ void NzMemoryManager::Free(void* pointer, bool multi)
return;
Block* ptr = reinterpret_cast<Block*>(reinterpret_cast<nzUInt8*>(pointer) - sizeof(Block));
if (ptr->magic != s_magic)
if (ptr->magic != s_allocatedId)
{
char timeStr[23];
TimeInfo(timeStr);
FILE* log = std::fopen(s_logFileName, "a");
const char* error = (ptr->magic == s_freedId) ? "double-delete" : "possible delete of dangling pointer";
if (s_nextFreeFile)
std::fprintf(log, "%s Warning: %s at %s:%u\n", timeStr, error, s_nextFreeFile, s_nextFreeLine);
else
std::fprintf(log, "%s Warning: %s at unknown position\n", timeStr, error);
std::fclose(log);
return;
}
#if defined(NAZARA_PLATFORM_WINDOWS)
EnterCriticalSection(&s_mutex);
@ -167,12 +183,12 @@ void NzMemoryManager::Free(void* pointer, bool multi)
if (s_nextFreeFile)
std::fprintf(log, "%s Warning: %s at %s:%u\n", timeStr, error, s_nextFreeFile, s_nextFreeLine);
else
std::fprintf(log, "%s Warning: %s at unknown position\n", error, timeStr);
std::fprintf(log, "%s Warning: %s at unknown position\n", timeStr, error);
std::fclose(log);
}
ptr->magic = 0; // Évitons des problèmes
ptr->magic = s_freedId;
ptr->prev->next = ptr->next;
ptr->next->prev = ptr->prev;

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@ -63,21 +63,12 @@ struct NzRenderTextureImpl
std::vector<nzUInt8> colorTargets;
mutable std::vector<GLenum> drawBuffers;
const NzContext* context;
bool checked = false;
bool complete = false;
bool userDefinedTargets = false;
mutable bool drawBuffersUpdated = true;
mutable bool sizeUpdated = false;
mutable bool targetsUpdated = true;
unsigned int height;
unsigned int width;
};
NzRenderTexture::~NzRenderTexture()
{
Destroy();
}
bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer)
{
#if NAZARA_RENDERER_SAFE
@ -160,15 +151,11 @@ bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 in
attachment.height = buffer->GetHeight();
attachment.width = buffer->GetWidth();
m_impl->checked = false;
m_impl->sizeUpdated = false;
InvalidateSize();
InvalidateTargets();
if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
{
m_impl->colorTargets.push_back(index);
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
}
return true;
}
@ -301,15 +288,11 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
attachment.textureDestroySlot.Connect(texture->OnTextureDestroy, std::bind(&NzRenderTexture::OnTextureDestroy, this, std::placeholders::_1, attachIndex));
attachment.width = texture->GetWidth();
m_impl->checked = false;
m_impl->sizeUpdated = false;
InvalidateSize();
InvalidateTargets();
if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
{
m_impl->colorTargets.push_back(index);
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
}
return true;
}
@ -347,6 +330,11 @@ bool NzRenderTexture::Create(bool lock)
m_impl->context = NzContext::GetCurrent();
m_impl->contextDestroySlot.Connect(m_impl->context->OnContextDestroy, this, &NzRenderTexture::OnContextDestroy);
m_checked = false;
m_drawBuffersUpdated = true;
m_sizeUpdated = false;
m_targetsUpdated = true;
if (lock)
{
// En cas d'exception, la ressource sera quand même libérée
@ -436,30 +424,21 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
attachement.textureDestroySlot.Disconnect();
}
m_impl->sizeUpdated = false;
InvalidateSize();
if (attachement.attachmentPoint == nzAttachmentPoint_Color)
{
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
}
InvalidateTargets();
Unlock();
m_impl->checked = false;
m_checked = false;
}
unsigned int NzRenderTexture::GetHeight() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->sizeUpdated)
if (!m_sizeUpdated)
UpdateSize();
return m_impl->height;
@ -467,13 +446,7 @@ unsigned int NzRenderTexture::GetHeight() const
NzRenderTargetParameters NzRenderTexture::GetParameters() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return NzRenderTargetParameters();
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
///TODO
return NzRenderTargetParameters();
@ -481,15 +454,9 @@ NzRenderTargetParameters NzRenderTexture::GetParameters() const
NzVector2ui NzRenderTexture::GetSize() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->sizeUpdated)
if (!m_sizeUpdated)
UpdateSize();
return NzVector2ui(m_impl->width, m_impl->height);
@ -497,15 +464,9 @@ NzVector2ui NzRenderTexture::GetSize() const
unsigned int NzRenderTexture::GetWidth() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->sizeUpdated)
if (!m_sizeUpdated)
UpdateSize();
return m_impl->width;
@ -513,15 +474,9 @@ unsigned int NzRenderTexture::GetWidth() const
bool NzRenderTexture::IsComplete() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->checked)
if (!m_checked)
{
if (!Lock())
{
@ -572,7 +527,7 @@ bool NzRenderTexture::IsComplete() const
NazaraInternalError("Unknown error");
}
m_impl->checked = true;
m_checked = true;
}
return m_impl->complete;
@ -583,20 +538,11 @@ bool NzRenderTexture::IsRenderable() const
return IsComplete() && !m_impl->attachments.empty();
}
bool NzRenderTexture::IsValid() const
{
return m_impl != nullptr;
}
bool NzRenderTexture::Lock() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -618,20 +564,11 @@ bool NzRenderTexture::Lock() const
return true;
}
void NzRenderTexture::SetColorTarget(nzUInt8 target) const
{
SetColorTargets(&target, 1);
}
void NzRenderTexture::SetColorTargets(const nzUInt8* targets, unsigned int targetCount) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
for (unsigned int i = 0; i < targetCount; ++i)
{
unsigned int index = attachmentIndex[nzAttachmentPoint_Color] + targets[i];
@ -646,20 +583,15 @@ void NzRenderTexture::SetColorTargets(const nzUInt8* targets, unsigned int targe
m_impl->colorTargets.resize(targetCount);
std::memcpy(&m_impl->colorTargets[0], targets, targetCount*sizeof(nzUInt8));
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
m_impl->userDefinedTargets = true;
InvalidateDrawBuffers();
}
void NzRenderTexture::SetColorTargets(const std::initializer_list<nzUInt8>& targets) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
for (nzUInt8 target : targets)
{
unsigned int index = attachmentIndex[nzAttachmentPoint_Color] + target;
@ -677,20 +609,15 @@ void NzRenderTexture::SetColorTargets(const std::initializer_list<nzUInt8>& targ
for (nzUInt8 index : targets)
*ptr++ = index;
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
m_impl->userDefinedTargets = true;
InvalidateDrawBuffers();
}
void NzRenderTexture::Unlock() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -710,13 +637,9 @@ void NzRenderTexture::Unlock() const
unsigned int NzRenderTexture::GetOpenGLID() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -737,46 +660,18 @@ bool NzRenderTexture::IsSupported()
return NzOpenGL::IsSupported(nzOpenGLExtension_FrameBufferObject);
}
void NzRenderTexture::Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers, bool bilinearFilter)
{
#if NAZARA_RENDERER_SAFE
if (!src)
{
NazaraError("Invalid source render texture");
return;
}
if (!dst)
{
NazaraError("Invalid source render texture");
return;
}
#endif
Blit(src, src->GetSize(), dst, dst->GetSize(), buffers, bilinearFilter);
}
void NzRenderTexture::Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers, bool bilinearFilter)
{
#if NAZARA_RENDERER_SAFE
if (!src || !src->IsValid())
{
NazaraError("Invalid source render texture");
return;
}
NazaraAssert(src && src->IsValid(), "Invalid source render texture");
NazaraAssert(dst && dst->IsValid(), "Invalid destination render texture");
#if NAZARA_RENDERER_SAFE
if (srcRect.x+srcRect.width > src->GetWidth() || srcRect.y+srcRect.height > src->GetHeight())
{
NazaraError("Source rectangle dimensions are out of bounds");
return;
}
if (!dst || !dst->IsValid())
{
NazaraError("Invalid source render texture");
return;
}
if (dstRect.x+dstRect.width > dst->GetWidth() || dstRect.y+dstRect.height > dst->GetHeight())
{
NazaraError("Destination rectangle dimensions are out of bounds");
@ -817,13 +712,9 @@ void NzRenderTexture::Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTextu
bool NzRenderTexture::Activate() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -833,20 +724,16 @@ bool NzRenderTexture::Activate() const
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_impl->fbo);
m_impl->drawBuffersUpdated = false;
m_drawBuffersUpdated = false;
return true;
}
void NzRenderTexture::Desactivate() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -861,7 +748,7 @@ void NzRenderTexture::Desactivate() const
void NzRenderTexture::EnsureTargetUpdated() const
{
if (!m_impl->drawBuffersUpdated)
if (!m_drawBuffersUpdated)
UpdateDrawBuffers();
for (nzUInt8 index : m_impl->colorTargets)
@ -900,8 +787,7 @@ void NzRenderTexture::OnRenderBufferDestroy(const NzRenderBuffer* renderBuffer,
attachment.isUsed = false;
attachment.renderBufferDestroySlot.Disconnect();
m_impl->checked = false;
m_impl->targetsUpdated = false;
InvalidateTargets();
}
void NzRenderTexture::OnTextureDestroy(const NzTexture* texture, unsigned int attachmentIndex)
@ -911,23 +797,17 @@ void NzRenderTexture::OnTextureDestroy(const NzTexture* texture, unsigned int at
NazaraAssert(!m_impl->attachments[attachmentIndex].isBuffer, "Invalid attachment state");
NazaraUnused(texture);
Attachment& attachment = m_impl->attachments[attachmentIndex];
attachment.isUsed = false;
attachment.texture = nullptr;
attachment.textureDestroySlot.Disconnect();
m_impl->checked = false;
m_impl->targetsUpdated = false;
InvalidateTargets();
}
void NzRenderTexture::UpdateDrawBuffers() const
{
if (!m_impl->targetsUpdated)
if (!m_targetsUpdated)
UpdateTargets();
glDrawBuffers(m_impl->drawBuffers.size(), &m_impl->drawBuffers[0]);
m_impl->drawBuffersUpdated = true;
m_drawBuffersUpdated = true;
}
void NzRenderTexture::UpdateSize() const
@ -943,7 +823,7 @@ void NzRenderTexture::UpdateSize() const
}
}
m_impl->sizeUpdated = true;
m_sizeUpdated = true;
}
void NzRenderTexture::UpdateTargets() const
@ -961,5 +841,5 @@ void NzRenderTexture::UpdateTargets() const
*ptr++ = GL_COLOR_ATTACHMENT0 + index;
}
m_impl->targetsUpdated = true;
m_targetsUpdated = true;
}