Shader/LangParser: OCD fix
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@@ -92,11 +92,11 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
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ShaderAst::StatementPtr ParseOptionDeclaration();
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseReturnStatement();
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ShaderAst::StatementPtr ParseSingleStatement();
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ShaderAst::StatementPtr ParseStatement();
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std::vector<ShaderAst::StatementPtr> ParseStatementList();
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseVariableDeclaration();
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// Expressions
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