Shader/LangParser: OCD fix

This commit is contained in:
Jérôme Leclercq
2021-09-23 17:49:36 +02:00
parent 3ad05614f9
commit ea49f56530
2 changed files with 80 additions and 80 deletions

View File

@@ -92,11 +92,11 @@ namespace Nz::ShaderLang
ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
ShaderAst::StatementPtr ParseOptionDeclaration();
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseReturnStatement();
ShaderAst::StatementPtr ParseSingleStatement();
ShaderAst::StatementPtr ParseStatement();
std::vector<ShaderAst::StatementPtr> ParseStatementList();
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseVariableDeclaration();
// Expressions