Examples/RenderTest: fix lighting dir
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@@ -54,7 +54,7 @@ struct FragOut
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[entry(frag)]
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fn main(fragIn: VertOut) -> FragOut
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{
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let lightDir = vec3<f32>(0.0, -0.707, 0.707);
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let lightDir = vec3<f32>(0.0, 0.707, 0.707);
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let lightFactor = dot(fragIn.normal, lightDir);
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let fragOut: FragOut;
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