Shader: First working version on both Vulkan & OpenGL (ES)
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Shader/SpirvExpressionLoad.hpp>
|
||||
#include <Nazara/Core/StackVector.hpp>
|
||||
#include <Nazara/Shader/SpirvAstVisitor.hpp>
|
||||
#include <Nazara/Shader/SpirvBlock.hpp>
|
||||
#include <Nazara/Shader/SpirvWriter.hpp>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
@@ -24,9 +24,8 @@ namespace Nz
|
||||
{
|
||||
[this](const Pointer& pointer) -> UInt32
|
||||
{
|
||||
UInt32 resultId = m_writer.AllocateResultId();
|
||||
|
||||
m_block.Append(SpirvOp::OpLoad, pointer.pointedTypeId, resultId, pointer.resultId);
|
||||
UInt32 resultId = m_visitor.AllocateResultId();
|
||||
m_block.Append(SpirvOp::OpLoad, pointer.pointedTypeId, resultId, pointer.pointerId);
|
||||
|
||||
return resultId;
|
||||
},
|
||||
@@ -41,25 +40,26 @@ namespace Nz
|
||||
}, m_value);
|
||||
}
|
||||
|
||||
/*void SpirvExpressionLoad::Visit(ShaderAst::AccessMemberExpression& node)
|
||||
void SpirvExpressionLoad::Visit(ShaderAst::AccessMemberIndexExpression& node)
|
||||
{
|
||||
Visit(node.structExpr);
|
||||
node.structExpr->Visit(*this);
|
||||
|
||||
const ShaderAst::ExpressionType& exprType = GetExpressionType(node);
|
||||
|
||||
UInt32 resultId = m_visitor.AllocateResultId();
|
||||
UInt32 typeId = m_writer.GetTypeId(exprType);
|
||||
|
||||
std::visit(overloaded
|
||||
{
|
||||
[&](const Pointer& pointer)
|
||||
{
|
||||
ShaderAst::ShaderExpressionType exprType = GetExpressionType(node.structExpr);
|
||||
|
||||
UInt32 resultId = m_writer.AllocateResultId();
|
||||
UInt32 pointerType = m_writer.RegisterPointerType(node.exprType, pointer.storage); //< FIXME
|
||||
UInt32 typeId = m_writer.GetTypeId(node.exprType);
|
||||
UInt32 pointerType = m_writer.RegisterPointerType(exprType, pointer.storage); //< FIXME
|
||||
|
||||
m_block.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
|
||||
{
|
||||
appender(pointerType);
|
||||
appender(resultId);
|
||||
appender(pointer.resultId);
|
||||
appender(pointer.pointerId);
|
||||
|
||||
for (std::size_t index : node.memberIndices)
|
||||
appender(m_writer.GetConstantId(Int32(index)));
|
||||
@@ -69,9 +69,6 @@ namespace Nz
|
||||
},
|
||||
[&](const Value& value)
|
||||
{
|
||||
UInt32 resultId = m_writer.AllocateResultId();
|
||||
UInt32 typeId = m_writer.GetTypeId(node.exprType);
|
||||
|
||||
m_block.AppendVariadic(SpirvOp::OpCompositeExtract, [&](const auto& appender)
|
||||
{
|
||||
appender(typeId);
|
||||
@@ -89,15 +86,11 @@ namespace Nz
|
||||
throw std::runtime_error("an internal error occurred");
|
||||
}
|
||||
}, m_value);
|
||||
}*/
|
||||
}
|
||||
|
||||
void SpirvExpressionLoad::Visit(ShaderAst::IdentifierExpression& node)
|
||||
void SpirvExpressionLoad::Visit(ShaderAst::VariableExpression& node)
|
||||
{
|
||||
if (node.identifier == "d")
|
||||
m_value = Value{ m_writer.ReadLocalVariable(node.identifier) };
|
||||
else
|
||||
m_value = Value{ m_writer.ReadParameterVariable(node.identifier) };
|
||||
|
||||
//Visit(node.var);
|
||||
const auto& var = m_visitor.GetVariable(node.variableId);
|
||||
m_value = Pointer{ var.storage, var.pointerId, var.pointedTypeId };
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user