Shader: First working version on both Vulkan & OpenGL (ES)
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@@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvExpressionStore.hpp>
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#include <Nazara/Shader/SpirvAstVisitor.hpp>
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#include <Nazara/Shader/SpirvBlock.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Shader/Debug.hpp>
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@@ -23,11 +24,11 @@ namespace Nz
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{
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[&](const Pointer& pointer)
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{
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m_block.Append(SpirvOp::OpStore, pointer.resultId, resultId);
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m_block.Append(SpirvOp::OpStore, pointer.pointerId, resultId);
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},
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[&](const LocalVar& value)
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{
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m_writer.WriteLocalVariable(value.varName, resultId);
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throw std::runtime_error("not yet implemented");
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},
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[](std::monostate)
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{
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@@ -36,49 +37,50 @@ namespace Nz
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}, m_value);
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}
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/*void SpirvExpressionStore::Visit(ShaderAst::AccessMemberExpression& node)
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void SpirvExpressionStore::Visit(ShaderAst::AccessMemberIndexExpression& node)
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{
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Visit(node.structExpr);
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node.structExpr->Visit(*this);
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const ShaderAst::ExpressionType& exprType = GetExpressionType(node);
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std::visit(overloaded
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{
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[&](const Pointer& pointer) -> UInt32
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[&](const Pointer& pointer)
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{
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UInt32 resultId = m_writer.AllocateResultId();
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UInt32 pointerType = m_writer.RegisterPointerType(node.exprType, pointer.storage); //< FIXME
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UInt32 resultId = m_visitor.AllocateResultId();
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UInt32 pointerType = m_writer.RegisterPointerType(exprType, pointer.storage); //< FIXME
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m_block.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
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{
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appender(pointerType);
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appender(resultId);
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appender(pointer.resultId);
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appender(pointer.pointerId);
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for (std::size_t index : node.memberIndices)
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appender(m_writer.GetConstantId(Int32(index)));
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});
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m_value = Pointer{ pointer.storage, resultId };
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return resultId;
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m_value = Pointer { pointer.storage, resultId };
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},
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[](const LocalVar& value) -> UInt32
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[&](const LocalVar& value)
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{
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throw std::runtime_error("not yet implemented");
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},
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[](std::monostate) -> UInt32
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[](std::monostate)
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{
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throw std::runtime_error("an internal error occurred");
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}
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}, m_value);
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}*/
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void SpirvExpressionStore::Visit(ShaderAst::IdentifierExpression& node)
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{
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m_value = LocalVar{ node.identifier };
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}
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void SpirvExpressionStore::Visit(ShaderAst::SwizzleExpression& node)
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{
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throw std::runtime_error("not yet implemented");
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}
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void SpirvExpressionStore::Visit(ShaderAst::VariableExpression& node)
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{
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const auto& var = m_visitor.GetVariable(node.variableId);
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m_value = Pointer{ var.storage, var.pointerId };
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}
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}
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