Merge remote-tracking branch 'origin/Particle-Update'

Conflicts:
	include/Nazara/Graphics/Enums.hpp
	include/Nazara/Graphics/ForwardRenderQueue.hpp
	include/Nazara/Graphics/ForwardRenderTechnique.hpp
	include/Nazara/Graphics/Sprite.hpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderTechnique.cpp
	src/Nazara/Graphics/Material.cpp
	src/Nazara/Graphics/Resources/Shaders/Basic/core.frag.h
	src/Nazara/Graphics/Resources/Shaders/Basic/core.vert
	src/Nazara/Graphics/Resources/Shaders/Basic/core.vert.h
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h
	src/Nazara/Graphics/Sprite.cpp

Former-commit-id: 73139ce47d7721635d87c74b2ca1183c2f67c090
This commit is contained in:
Lynix
2015-01-19 02:20:28 +01:00
41 changed files with 1958 additions and 146 deletions

View File

@@ -23,6 +23,18 @@ m_forwardQueue(forwardQueue)
{
}
void NzDeferredRenderQueue::AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos, const NzColor& color)
{
///TODO: Rendre les billboards via Deferred Shading si possible
m_forwardQueue->AddBillboard(material, position, size, sinCos, color);
}
void NzDeferredRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const NzColor> colorPtr)
{
///TODO: Rendre les billboards via Deferred Shading si possible
m_forwardQueue->AddBillboards(material, count, positionPtr, sizePtr, sinCosPtr, colorPtr);
}
void NzDeferredRenderQueue::AddDrawable(const NzDrawable* drawable)
{
m_forwardQueue->AddDrawable(drawable);
@@ -90,6 +102,7 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
it2 = meshMap.insert(std::make_pair(meshData, std::move(instanceEntry))).first;
}
// On ajoute la matrice à la liste des instances de cet objet
std::vector<NzMatrix4f>& instances = it2->second.instances;
instances.push_back(transformMatrix);