Utility/MaterialData: Add Material name information
Former-commit-id: ac5a76bc840c2a826af196a9c55c4c390b17770b [formerly 74fa853856dc4720d97b4f66b60dda49d81047a9] Former-commit-id: 83bc618ad6cb7ee4fe420d8acffe496cd3157742
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@@ -291,6 +291,10 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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ConvertTexture(aiTextureType_OPACITY, MaterialData::AlphaTexturePath);
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ConvertTexture(aiTextureType_SPECULAR, MaterialData::SpecularTexturePath, MaterialData::SpecularWrap);
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aiString name;
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if (aiGetMaterialString(aiMat, AI_MATKEY_NAME, &name) == aiReturn_SUCCESS)
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matData.SetParameter(MaterialData::Name, String(name.data, name.length));
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int iValue;
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if (aiGetMaterialInteger(aiMat, AI_MATKEY_TWOSIDED, &iValue))
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matData.SetParameter(MaterialData::FaceCulling, !iValue);
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