diff --git a/bin/resources/shaders/spirv-triangle.bat b/bin/resources/shaders/spirv-triangle.bat deleted file mode 100644 index af7bd2eda..000000000 --- a/bin/resources/shaders/spirv-triangle.bat +++ /dev/null @@ -1,3 +0,0 @@ -glslangvalidator -V triangle.vert -o triangle.vert.spv --client opengl100 -glslangvalidator -V triangle.frag -o triangle.frag.spv --client opengl100 - diff --git a/bin/resources/shaders/triangle.frag b/bin/resources/shaders/triangle.frag deleted file mode 100644 index f2ddf7dec..000000000 --- a/bin/resources/shaders/triangle.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_420pack : enable - -layout(binding = 1) uniform sampler2D texSampler; - -layout (location = 0) in vec3 inNormal; -layout (location = 1) in vec2 inUV; - -layout (location = 0) out vec4 outFragColor; - -void main() -{ - vec3 lightDir = vec3(0.0, -0.707, 0.707); - float lightFactor = dot(inNormal, lightDir); - - float gamma = 2.2; - outFragColor = lightFactor * vec4(pow(texture(texSampler, inUV).xyz, vec3(1.0/gamma)), 1.0); -} diff --git a/bin/resources/shaders/triangle.frag.spv b/bin/resources/shaders/triangle.frag.spv deleted file mode 100644 index 37fc46adf..000000000 Binary files a/bin/resources/shaders/triangle.frag.spv and /dev/null differ diff --git a/bin/resources/shaders/triangle.vert b/bin/resources/shaders/triangle.vert deleted file mode 100644 index de648f231..000000000 --- a/bin/resources/shaders/triangle.vert +++ /dev/null @@ -1,32 +0,0 @@ -#version 450 - -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_420pack : enable - -layout (location = 0) in vec3 inPos; -layout (location = 1) in vec3 inNormals; -layout (location = 2) in vec2 inTexCoord; - -layout (binding = 0) uniform UBO -{ - mat4 projectionMatrix; - mat4 modelMatrix; - mat4 viewMatrix; -} ubo; - -layout (location = 0) out vec3 outNormal; -layout (location = 1) out vec2 outTexCoords; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - - -void main() -{ - outNormal = inNormals; - outTexCoords = inTexCoord; - gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0); - gl_Position.y = -gl_Position.y; -} diff --git a/bin/resources/shaders/triangle.vert.spv b/bin/resources/shaders/triangle.vert.spv deleted file mode 100644 index 5692ffb02..000000000 Binary files a/bin/resources/shaders/triangle.vert.spv and /dev/null differ