From eaee9692becb5383408fa66f7d61dbbd6b7c567b Mon Sep 17 00:00:00 2001 From: SirLynix Date: Sat, 9 Apr 2022 20:00:22 +0200 Subject: [PATCH] Remove unused files --- bin/resources/shaders/spirv-triangle.bat | 3 --- bin/resources/shaders/triangle.frag | 20 -------------- bin/resources/shaders/triangle.frag.spv | Bin 1296 -> 0 bytes bin/resources/shaders/triangle.vert | 32 ----------------------- bin/resources/shaders/triangle.vert.spv | Bin 1640 -> 0 bytes 5 files changed, 55 deletions(-) delete mode 100644 bin/resources/shaders/spirv-triangle.bat delete mode 100644 bin/resources/shaders/triangle.frag delete mode 100644 bin/resources/shaders/triangle.frag.spv delete mode 100644 bin/resources/shaders/triangle.vert delete mode 100644 bin/resources/shaders/triangle.vert.spv diff --git a/bin/resources/shaders/spirv-triangle.bat b/bin/resources/shaders/spirv-triangle.bat deleted file mode 100644 index af7bd2eda..000000000 --- a/bin/resources/shaders/spirv-triangle.bat +++ /dev/null @@ -1,3 +0,0 @@ -glslangvalidator -V triangle.vert -o triangle.vert.spv --client opengl100 -glslangvalidator -V triangle.frag -o triangle.frag.spv --client opengl100 - diff --git a/bin/resources/shaders/triangle.frag b/bin/resources/shaders/triangle.frag deleted file mode 100644 index f2ddf7dec..000000000 --- a/bin/resources/shaders/triangle.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_420pack : enable - -layout(binding = 1) uniform sampler2D texSampler; - -layout (location = 0) in vec3 inNormal; -layout (location = 1) in vec2 inUV; - -layout (location = 0) out vec4 outFragColor; - -void main() -{ - vec3 lightDir = vec3(0.0, -0.707, 0.707); - float lightFactor = dot(inNormal, lightDir); - - float gamma = 2.2; - outFragColor = lightFactor * vec4(pow(texture(texSampler, inUV).xyz, vec3(1.0/gamma)), 1.0); -} diff --git a/bin/resources/shaders/triangle.frag.spv b/bin/resources/shaders/triangle.frag.spv deleted file mode 100644 index 37fc46adf243096a0eb2599f16abb5740e8c4068..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1296 zcmY+CNpBND5QQtTCnUs#gg`av>)Xs+gYm`cQaoBOa_{hak*towraP3bPsMGk}ftVTH(MjUN>{XH~6ccF9 zg4=fOte@r_b0)pl{j}>kBVF0fDTrOS>*NEypLg_+vhCExFZ&%8=6qn6<+JGXzUvM; zkyz&7y-DxwJ2XvU`lI83={1gtso{_Z*JSJ!Ob!mbsLipvTE0cg<0ZvY;;OP`>De)u zf2S%uEf0sS3zIu3<9Ix)_|I|UhsTu>-rA6wx>GW0(2=9>oV>paJTJ_QaE}Yj+u?lQ zCB?sgRh}{DvSMc8f201qJTt>n4`x?zEBZHA<C2v}<$V`qN4ullV_f9#T)M_CeNMhjPDHYSd%=G{R8RHTe<)M diff --git a/bin/resources/shaders/triangle.vert b/bin/resources/shaders/triangle.vert deleted file mode 100644 index de648f231..000000000 --- a/bin/resources/shaders/triangle.vert +++ /dev/null @@ -1,32 +0,0 @@ -#version 450 - -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_420pack : enable - -layout (location = 0) in vec3 inPos; -layout (location = 1) in vec3 inNormals; -layout (location = 2) in vec2 inTexCoord; - -layout (binding = 0) uniform UBO -{ - mat4 projectionMatrix; - mat4 modelMatrix; - mat4 viewMatrix; -} ubo; - -layout (location = 0) out vec3 outNormal; -layout (location = 1) out vec2 outTexCoords; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - - -void main() -{ - outNormal = inNormals; - outTexCoords = inTexCoord; - gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0); - gl_Position.y = -gl_Position.y; -} diff --git a/bin/resources/shaders/triangle.vert.spv b/bin/resources/shaders/triangle.vert.spv deleted file mode 100644 index 5692ffb022500d33c1090ae90e84cac55a4792dc..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1640 zcmZ9M*>2NN5QY!ULfBeL>B3f$hP@C-A6anwZIi_E7o@%cZF+|zN`#2rbf+2&+%)NB|%Gp{uX%j`yOW;XBCX11V7z~2xD zFCKkKT2*^pvMfIGU~^uVT`P3(Cxy*>wDXhF>DA7$nJ*Z8XSBmdF8F4(6AKO>Huq+H z%#>I=$L1c5Z$UbI{6zzz9yR*h-Y5hk<~c`I(_vR+`?CfMBqV}9m$ tufUkqo|u?jOF}&UoHOGe;^pkVg#7qWGc$i6;q5RF=7o*lAKlbr$zS^Wb87$q