Merge branch 'NDK-Refactor' into NDK
Conflicts: examples/HardwareInfo/main.cpp include/Nazara/Renderer/Enums.hpp include/Nazara/Renderer/GpuQuery.hpp include/Nazara/Renderer/OpenGL.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/RenderTexture.hpp include/Nazara/Renderer/Texture.hpp src/Nazara/Graphics/AbstractRenderTechnique.cpp src/Nazara/Graphics/DeferredRenderTechnique.cpp src/Nazara/Graphics/Material.cpp src/Nazara/Graphics/SkyboxBackground.cpp src/Nazara/Renderer/GpuQuery.cpp src/Nazara/Renderer/OpenGL.cpp src/Nazara/Renderer/RenderBuffer.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Renderer/Shader.cpp src/Nazara/Renderer/ShaderStage.cpp src/Nazara/Renderer/Texture.cpp Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
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@@ -10,76 +10,78 @@
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T>
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class NzBox;
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template<typename T>
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class NzSphere
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namespace Nz
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{
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public:
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NzSphere() = default;
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NzSphere(T X, T Y, T Z, T Radius);
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//NzSphere(const NzCircle<T>& circle);
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NzSphere(const NzVector3<T>& center, T Radius);
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NzSphere(const T sphere[4]);
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template<typename U> explicit NzSphere(const NzSphere<U>& sphere);
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NzSphere(const NzSphere& sphere) = default;
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~NzSphere() = default;
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template<typename T> class Box;
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bool Contains(T X, T Y, T Z) const;
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bool Contains(const NzBox<T>& box) const;
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bool Contains(const NzVector3<T>& point) const;
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template<typename T>
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class Sphere
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{
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public:
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Sphere() = default;
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Sphere(T X, T Y, T Z, T Radius);
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//Sphere(const Circle<T>& circle);
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Sphere(const Vector3<T>& center, T Radius);
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Sphere(const T sphere[4]);
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template<typename U> explicit Sphere(const Sphere<U>& sphere);
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Sphere(const Sphere& sphere) = default;
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~Sphere() = default;
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T Distance(T X, T Y, T Z) const;
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T Distance(const NzVector3<T>& point) const;
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bool Contains(T X, T Y, T Z) const;
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bool Contains(const Box<T>& box) const;
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bool Contains(const Vector3<T>& point) const;
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NzSphere& ExtendTo(T X, T Y, T Z);
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NzSphere& ExtendTo(const NzVector3<T>& point);
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T Distance(T X, T Y, T Z) const;
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T Distance(const Vector3<T>& point) const;
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NzVector3<T> GetNegativeVertex(const NzVector3<T>& normal) const;
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NzVector3<T> GetPosition() const;
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NzVector3<T> GetPositiveVertex(const NzVector3<T>& normal) const;
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Sphere& ExtendTo(T X, T Y, T Z);
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Sphere& ExtendTo(const Vector3<T>& point);
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bool Intersect(const NzBox<T>& box) const;
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bool Intersect(const NzSphere& sphere) const;
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Vector3<T> GetNegativeVertex(const Vector3<T>& normal) const;
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Vector3<T> GetPosition() const;
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Vector3<T> GetPositiveVertex(const Vector3<T>& normal) const;
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bool IsValid() const;
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bool Intersect(const Box<T>& box) const;
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bool Intersect(const Sphere& sphere) const;
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NzSphere& MakeZero();
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bool IsValid() const;
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NzSphere& Set(T X, T Y, T Z, T Radius);
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//NzSphere& Set(const NzCircle<T>& rect);
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NzSphere& Set(const NzSphere& sphere);
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NzSphere& Set(const NzVector3<T>& center, T Radius);
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NzSphere& Set(const T sphere[4]);
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template<typename U> NzSphere& Set(const NzSphere<U>& sphere);
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Sphere& MakeZero();
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T SquaredDistance(T X, T Y, T Z) const;
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T SquaredDistance(const NzVector3<T>& point) const;
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Sphere& Set(T X, T Y, T Z, T Radius);
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//Sphere& Set(const Circle<T>& rect);
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Sphere& Set(const Sphere& sphere);
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Sphere& Set(const Vector3<T>& center, T Radius);
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Sphere& Set(const T sphere[4]);
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template<typename U> Sphere& Set(const Sphere<U>& sphere);
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NzString ToString() const;
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T SquaredDistance(T X, T Y, T Z) const;
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T SquaredDistance(const Vector3<T>& point) const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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String ToString() const;
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NzSphere operator*(T scalar) const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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NzSphere& operator*=(T scalar);
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Sphere operator*(T scalar) const;
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bool operator==(const NzSphere& sphere) const;
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bool operator!=(const NzSphere& sphere) const;
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Sphere& operator*=(T scalar);
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static NzSphere Lerp(const NzSphere& from, const NzSphere& to, T interpolation);
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static NzSphere Zero();
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bool operator==(const Sphere& sphere) const;
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bool operator!=(const Sphere& sphere) const;
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T x, y, z, radius;
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};
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static Sphere Lerp(const Sphere& from, const Sphere& to, T interpolation);
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static Sphere Zero();
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T x, y, z, radius;
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};
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typedef Sphere<double> Sphered;
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typedef Sphere<float> Spheref;
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}
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const NzSphere<T>& sphere);
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typedef NzSphere<double> NzSphered;
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typedef NzSphere<float> NzSpheref;
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std::ostream& operator<<(std::ostream& out, const Nz::Sphere<T>& sphere);
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#include <Nazara/Math/Sphere.inl>
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