Merge branch 'NDK-Refactor' into NDK
Conflicts: examples/HardwareInfo/main.cpp include/Nazara/Renderer/Enums.hpp include/Nazara/Renderer/GpuQuery.hpp include/Nazara/Renderer/OpenGL.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/RenderTexture.hpp include/Nazara/Renderer/Texture.hpp src/Nazara/Graphics/AbstractRenderTechnique.cpp src/Nazara/Graphics/DeferredRenderTechnique.cpp src/Nazara/Graphics/Material.cpp src/Nazara/Graphics/SkyboxBackground.cpp src/Nazara/Renderer/GpuQuery.cpp src/Nazara/Renderer/OpenGL.cpp src/Nazara/Renderer/RenderBuffer.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Renderer/Shader.cpp src/Nazara/Renderer/ShaderStage.cpp src/Nazara/Renderer/Texture.cpp Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
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@@ -9,35 +9,38 @@
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#include <Nazara/Renderer/Enums.hpp>
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struct NzRenderStates
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namespace Nz
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{
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NzRenderStates();
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NzRenderStates(const NzRenderStates& states);
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~NzRenderStates() = default;
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NzRenderStates& operator=(const NzRenderStates& states);
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struct Face
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struct RenderStates
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{
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nzRendererComparison stencilCompare;
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nzStencilOperation stencilFail;
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nzStencilOperation stencilPass;
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nzStencilOperation stencilZFail;
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nzUInt32 stencilMask;
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unsigned int stencilReference;
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};
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RenderStates();
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RenderStates(const RenderStates& states);
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~RenderStates() = default;
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Face backFace;
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Face frontFace;
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nzBlendFunc dstBlend;
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nzBlendFunc srcBlend;
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nzFaceFilling faceFilling;
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nzFaceSide faceCulling;
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nzRendererComparison depthFunc;
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bool parameters[nzRendererParameter_Max+1];
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float lineWidth;
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float pointSize;
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};
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RenderStates& operator=(const RenderStates& states);
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struct Face
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{
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RendererComparison stencilCompare;
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StencilOperation stencilFail;
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StencilOperation stencilPass;
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StencilOperation stencilZFail;
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UInt32 stencilMask;
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unsigned int stencilReference;
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};
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Face backFace;
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Face frontFace;
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BlendFunc dstBlend;
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BlendFunc srcBlend;
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FaceFilling faceFilling;
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FaceSide faceCulling;
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RendererComparison depthFunc;
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bool parameters[RendererParameter_Max+1];
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float lineWidth;
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float pointSize;
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};
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}
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#include <Nazara/Renderer/RenderStates.inl>
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