Merge branch 'NDK-Refactor' into NDK

Conflicts:
	examples/HardwareInfo/main.cpp
	include/Nazara/Renderer/Enums.hpp
	include/Nazara/Renderer/GpuQuery.hpp
	include/Nazara/Renderer/OpenGL.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/RenderTexture.hpp
	include/Nazara/Renderer/Texture.hpp
	src/Nazara/Graphics/AbstractRenderTechnique.cpp
	src/Nazara/Graphics/DeferredRenderTechnique.cpp
	src/Nazara/Graphics/Material.cpp
	src/Nazara/Graphics/SkyboxBackground.cpp
	src/Nazara/Renderer/GpuQuery.cpp
	src/Nazara/Renderer/OpenGL.cpp
	src/Nazara/Renderer/RenderBuffer.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Renderer/Shader.cpp
	src/Nazara/Renderer/ShaderStage.cpp
	src/Nazara/Renderer/Texture.cpp

Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
This commit is contained in:
Lynix
2015-09-25 23:16:58 +02:00
613 changed files with 68051 additions and 66125 deletions

View File

@@ -8,7 +8,6 @@
#define NAZARA_RENDERTEXTURE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
@@ -17,73 +16,82 @@
///TODO: Faire fonctionner les RenderTexture indépendamment du contexte (un FBO par instance et par contexte l'utilisant)
class NzContext;
class NzRenderBuffer;
class NzTexture;
struct NzRenderTextureImpl;
class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
namespace Nz
{
public:
inline NzRenderTexture();
inline ~NzRenderTexture();
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer);
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, nzPixelFormat format, unsigned int width, unsigned int height);
bool AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzTexture* texture, unsigned int z = 0);
class Context;
class RenderBuffer;
class Texture;
bool Create(bool lock = false);
void Destroy();
struct RenderTextureImpl;
void Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index);
class NAZARA_RENDERER_API RenderTexture : public RenderTarget
{
public:
inline RenderTexture();
RenderTexture(const RenderTexture&) = delete;
RenderTexture(RenderTexture&&) = delete; ///TODO?
inline ~RenderTexture();
unsigned int GetHeight() const override;
NzRenderTargetParameters GetParameters() const;
NzVector2ui GetSize() const;
unsigned int GetWidth() const override;
bool AttachBuffer(AttachmentPoint attachmentPoint, UInt8 index, RenderBuffer* buffer);
bool AttachBuffer(AttachmentPoint attachmentPoint, UInt8 index, PixelFormatType format, unsigned int width, unsigned int height);
bool AttachTexture(AttachmentPoint attachmentPoint, UInt8 index, Texture* texture, unsigned int z = 0);
bool IsComplete() const;
bool IsRenderable() const;
inline bool IsValid() const;
bool Create(bool lock = false);
void Destroy();
bool Lock() const;
void Detach(AttachmentPoint attachmentPoint, UInt8 index);
inline void SetColorTarget(nzUInt8 target) const;
void SetColorTargets(const nzUInt8* targets, unsigned int targetCount) const;
void SetColorTargets(const std::initializer_list<nzUInt8>& targets) const;
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const;
Vector2ui GetSize() const;
unsigned int GetWidth() const override;
void Unlock() const;
bool IsComplete() const;
bool IsRenderable() const;
inline bool IsValid() const;
// Fonctions OpenGL
unsigned int GetOpenGLID() const;
bool HasContext() const override;
bool Lock() const;
static inline void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static void Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
inline void SetColorTarget(UInt8 target) const;
void SetColorTargets(const UInt8* targets, unsigned int targetCount) const;
void SetColorTargets(const std::initializer_list<UInt8>& targets) const;
protected:
bool Activate() const override;
void Desactivate() const override;
void EnsureTargetUpdated() const override;
void Unlock() const;
private:
inline void InvalidateDrawBuffers() const;
inline void InvalidateSize() const;
inline void InvalidateTargets() const;
void OnContextDestroy(const NzContext* context);
void OnRenderBufferDestroy(const NzRenderBuffer* renderBuffer, unsigned int attachmentIndex);
void OnTextureDestroy(const NzTexture* texture, unsigned int attachmentIndex);
void UpdateDrawBuffers() const;
void UpdateSize() const;
void UpdateTargets() const;
// Fonctions OpenGL
unsigned int GetOpenGLID() const;
bool HasContext() const override;
NzRenderTextureImpl* m_impl;
mutable bool m_checked ;
mutable bool m_drawBuffersUpdated;
mutable bool m_sizeUpdated;
mutable bool m_targetsUpdated;
};
RenderTexture& operator=(const RenderTexture&) = delete;
RenderTexture& operator=(RenderTexture&&) = delete; ///TODO?
static inline void Blit(RenderTexture* src, RenderTexture* dst, UInt32 buffers = RendererBuffer_Color | RendererBuffer_Depth | RendererBuffer_Stencil, bool bilinearFilter = false);
static void Blit(RenderTexture* src, Rectui srcRect, RenderTexture* dst, Rectui dstRect, UInt32 buffers = RendererBuffer_Color | RendererBuffer_Depth | RendererBuffer_Stencil, bool bilinearFilter = false);
protected:
bool Activate() const override;
void Desactivate() const override;
void EnsureTargetUpdated() const override;
private:
inline void InvalidateDrawBuffers() const;
inline void InvalidateSize() const;
inline void InvalidateTargets() const;
void OnContextDestroy(const Context* context);
void OnRenderBufferDestroy(const RenderBuffer* renderBuffer, unsigned int attachmentIndex);
void OnTextureDestroy(const Texture* texture, unsigned int attachmentIndex);
void UpdateDrawBuffers() const;
void UpdateSize() const;
void UpdateTargets() const;
RenderTextureImpl* m_impl;
mutable bool m_checked ;
mutable bool m_drawBuffersUpdated;
mutable bool m_sizeUpdated;
mutable bool m_targetsUpdated;
};
}
#include <Nazara/Renderer/RenderTexture.inl>