Merge branch 'NDK-Refactor' into NDK
Conflicts: examples/HardwareInfo/main.cpp include/Nazara/Renderer/Enums.hpp include/Nazara/Renderer/GpuQuery.hpp include/Nazara/Renderer/OpenGL.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/RenderTexture.hpp include/Nazara/Renderer/Texture.hpp src/Nazara/Graphics/AbstractRenderTechnique.cpp src/Nazara/Graphics/DeferredRenderTechnique.cpp src/Nazara/Graphics/Material.cpp src/Nazara/Graphics/SkyboxBackground.cpp src/Nazara/Renderer/GpuQuery.cpp src/Nazara/Renderer/OpenGL.cpp src/Nazara/Renderer/RenderBuffer.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Renderer/Shader.cpp src/Nazara/Renderer/ShaderStage.cpp src/Nazara/Renderer/Texture.cpp Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
This commit is contained in:
@@ -18,107 +18,110 @@
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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class NzColor;
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class NzContext;
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class NzIndexBuffer;
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class NzRenderTarget;
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class NzShader;
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class NzTexture;
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class NzVertexBuffer;
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class NAZARA_RENDERER_API NzRenderer
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namespace Nz
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{
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friend NzTexture;
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class Color;
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class Context;
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class IndexBuffer;
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class RenderTarget;
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class Shader;
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class Texture;
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class VertexBuffer;
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public:
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using DrawCall = void (*)(nzPrimitiveMode, unsigned int, unsigned int);
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using DrawCallInstanced = void (*)(unsigned int, nzPrimitiveMode, unsigned int, unsigned int);
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class NAZARA_RENDERER_API Renderer
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{
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friend Texture;
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NzRenderer() = delete;
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~NzRenderer() = delete;
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public:
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using DrawCall = void (*)(PrimitiveMode, unsigned int, unsigned int);
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using DrawCallInstanced = void (*)(unsigned int, PrimitiveMode, unsigned int, unsigned int);
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static void BeginCondition(const NzGpuQuery& query, nzGpuQueryCondition condition);
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Renderer() = delete;
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~Renderer() = delete;
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static void Clear(nzUInt32 flags = nzRendererBuffer_Color | nzRendererBuffer_Depth);
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static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
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static void DrawFullscreenQuad();
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static void DrawIndexedPrimitives(nzPrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
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static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
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static void DrawPrimitives(nzPrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
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static void DrawPrimitivesInstanced(unsigned int instanceCount, nzPrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
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static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
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static void Enable(nzRendererParameter parameter, bool enable);
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static void DrawFullscreenQuad();
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static void DrawIndexedPrimitives(PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
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static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
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static void DrawPrimitives(PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
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static void DrawPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
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static void EndCondition();
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static void Enable(RendererParameter parameter, bool enable);
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static void Flush();
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static void EndCondition();
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static nzRendererComparison GetDepthFunc();
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static NzVertexBuffer* GetInstanceBuffer();
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static float GetLineWidth();
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static NzMatrix4f GetMatrix(nzMatrixType type);
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static nzUInt8 GetMaxAnisotropyLevel();
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static unsigned int GetMaxColorAttachments();
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static unsigned int GetMaxRenderTargets();
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static unsigned int GetMaxTextureSize();
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static unsigned int GetMaxTextureUnits();
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static unsigned int GetMaxVertexAttribs();
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static float GetPointSize();
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static const NzRenderStates& GetRenderStates();
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static NzRecti GetScissorRect();
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static const NzShader* GetShader();
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static const NzRenderTarget* GetTarget();
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static NzRecti GetViewport();
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static void Flush();
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static bool HasCapability(nzRendererCap capability);
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static RendererComparison GetDepthFunc();
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static VertexBuffer* GetInstanceBuffer();
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static float GetLineWidth();
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static Matrix4f GetMatrix(MatrixType type);
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static UInt8 GetMaxAnisotropyLevel();
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static unsigned int GetMaxColorAttachments();
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static unsigned int GetMaxRenderTargets();
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static unsigned int GetMaxTextureSize();
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static unsigned int GetMaxTextureUnits();
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static unsigned int GetMaxVertexAttribs();
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static float GetPointSize();
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static const RenderStates& GetRenderStates();
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static Recti GetScissorRect();
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static const Shader* GetShader();
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static const RenderTarget* GetTarget();
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static Recti GetViewport();
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static bool Initialize();
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static bool HasCapability(RendererCap capability);
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static bool IsComponentTypeSupported(nzComponentType type);
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static bool IsEnabled(nzRendererParameter parameter);
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static bool IsInitialized();
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static bool Initialize();
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static void SetBlendFunc(nzBlendFunc srcBlend, nzBlendFunc dstBlend);
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static void SetClearColor(const NzColor& color);
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static void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
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static void SetClearDepth(double depth);
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static void SetClearStencil(unsigned int value);
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static void SetDepthFunc(nzRendererComparison compareFunc);
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static void SetFaceCulling(nzFaceSide faceSide);
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static void SetFaceFilling(nzFaceFilling fillingMode);
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static void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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static void SetLineWidth(float size);
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static void SetMatrix(nzMatrixType type, const NzMatrix4f& matrix);
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static void SetPointSize(float size);
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static void SetRenderStates(const NzRenderStates& states);
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static void SetScissorRect(const NzRecti& rect);
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static void SetShader(const NzShader* shader);
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static void SetStencilCompareFunction(nzRendererComparison compareFunc, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilFailOperation(nzStencilOperation failOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilMask(nzUInt32 mask, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilPassOperation(nzStencilOperation passOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilReferenceValue(unsigned int refValue, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilZFailOperation(nzStencilOperation zfailOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static bool SetTarget(const NzRenderTarget* target);
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static void SetTexture(nzUInt8 unit, const NzTexture* texture);
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static void SetTextureSampler(nzUInt8 textureUnit, const NzTextureSampler& sampler);
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static void SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
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static void SetViewport(const NzRecti& viewport);
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static bool IsComponentTypeSupported(ComponentType type);
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static bool IsEnabled(RendererParameter parameter);
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static bool IsInitialized();
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static void Uninitialize();
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static void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend);
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static void SetClearColor(const Color& color);
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static void SetClearColor(UInt8 r, UInt8 g, UInt8 b, UInt8 a = 255);
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static void SetClearDepth(double depth);
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static void SetClearStencil(unsigned int value);
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static void SetDepthFunc(RendererComparison compareFunc);
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static void SetFaceCulling(FaceSide faceSide);
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static void SetFaceFilling(FaceFilling fillingMode);
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static void SetIndexBuffer(const IndexBuffer* indexBuffer);
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static void SetLineWidth(float size);
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static void SetMatrix(MatrixType type, const Matrix4f& matrix);
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static void SetPointSize(float size);
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static void SetRenderStates(const RenderStates& states);
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static void SetScissorRect(const Recti& rect);
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static void SetShader(const Shader* shader);
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static void SetStencilCompareFunction(RendererComparison compareFunc, FaceSide faceSide = FaceSide_FrontAndBack);
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static void SetStencilFailOperation(StencilOperation failOperation, FaceSide faceSide = FaceSide_FrontAndBack);
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static void SetStencilMask(UInt32 mask, FaceSide faceSide = FaceSide_FrontAndBack);
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static void SetStencilPassOperation(StencilOperation passOperation, FaceSide faceSide = FaceSide_FrontAndBack);
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static void SetStencilReferenceValue(unsigned int refValue, FaceSide faceSide = FaceSide_FrontAndBack);
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static void SetStencilZFailOperation(StencilOperation zfailOperation, FaceSide faceSide = FaceSide_FrontAndBack);
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static bool SetTarget(const RenderTarget* target);
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static void SetTexture(UInt8 unit, const Texture* texture);
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static void SetTextureSampler(UInt8 textureUnit, const TextureSampler& sampler);
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static void SetVertexBuffer(const VertexBuffer* vertexBuffer);
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static void SetViewport(const Recti& viewport);
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private:
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static void EnableInstancing(bool instancing);
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static bool EnsureStateUpdate();
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static void OnContextRelease(const NzContext* context);
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static void OnIndexBufferRelease(const NzIndexBuffer* indexBuffer);
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static void OnShaderReleased(const NzShader* shader);
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static void OnTextureReleased(const NzTexture* texture);
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static void OnVertexBufferRelease(const NzVertexBuffer* vertexBuffer);
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static void OnVertexDeclarationRelease(const NzVertexDeclaration* vertexDeclaration);
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static void UpdateMatrix(nzMatrixType type);
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static void Uninitialize();
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static unsigned int s_moduleReferenceCounter;
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};
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private:
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static void EnableInstancing(bool instancing);
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static bool EnsureStateUpdate();
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static void OnContextRelease(const Context* context);
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static void OnIndexBufferRelease(const IndexBuffer* indexBuffer);
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static void OnShaderReleased(const Shader* shader);
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static void OnTextureReleased(const Texture* texture);
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static void OnVertexBufferRelease(const VertexBuffer* vertexBuffer);
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static void OnVertexDeclarationRelease(const VertexDeclaration* vertexDeclaration);
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static void UpdateMatrix(MatrixType type);
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static unsigned int s_moduleReferenceCounter;
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};
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}
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#endif // NAZARA_RENDERER_HPP
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