Merge branch 'NDK-Refactor' into NDK
Conflicts: examples/HardwareInfo/main.cpp include/Nazara/Renderer/Enums.hpp include/Nazara/Renderer/GpuQuery.hpp include/Nazara/Renderer/OpenGL.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/RenderTexture.hpp include/Nazara/Renderer/Texture.hpp src/Nazara/Graphics/AbstractRenderTechnique.cpp src/Nazara/Graphics/DeferredRenderTechnique.cpp src/Nazara/Graphics/Material.cpp src/Nazara/Graphics/SkyboxBackground.cpp src/Nazara/Renderer/GpuQuery.cpp src/Nazara/Renderer/OpenGL.cpp src/Nazara/Renderer/RenderBuffer.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Renderer/Shader.cpp src/Nazara/Renderer/ShaderStage.cpp src/Nazara/Renderer/Texture.cpp Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
This commit is contained in:
@@ -17,110 +17,113 @@
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#include <unordered_map>
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#include <vector>
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class NAZARA_UTILITY_API NzNode
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namespace Nz
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{
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public:
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NzNode();
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NzNode(const NzNode& node);
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virtual ~NzNode();
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class NAZARA_UTILITY_API Node
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{
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public:
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Node();
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Node(const Node& node);
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virtual ~Node();
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void EnsureDerivedUpdate() const;
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void EnsureTransformMatrixUpdate() const;
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void EnsureDerivedUpdate() const;
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void EnsureTransformMatrixUpdate() const;
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virtual NzVector3f GetBackward() const;
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const std::vector<NzNode*>& GetChilds() const;
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virtual NzVector3f GetDown() const;
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virtual NzVector3f GetForward() const;
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bool GetInheritPosition() const;
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bool GetInheritRotation() const;
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bool GetInheritScale() const;
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NzVector3f GetInitialPosition() const;
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NzQuaternionf GetInitialRotation() const;
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NzVector3f GetInitialScale() const;
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virtual NzVector3f GetLeft() const;
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virtual nzNodeType GetNodeType() const;
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const NzNode* GetParent() const;
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NzVector3f GetPosition(nzCoordSys coordSys = nzCoordSys_Global) const;
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virtual NzVector3f GetRight() const;
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NzQuaternionf GetRotation(nzCoordSys coordSys = nzCoordSys_Global) const;
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NzVector3f GetScale(nzCoordSys coordSys = nzCoordSys_Global) const;
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const NzMatrix4f& GetTransformMatrix() const;
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virtual NzVector3f GetUp() const;
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virtual Vector3f GetBackward() const;
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const std::vector<Node*>& GetChilds() const;
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virtual Vector3f GetDown() const;
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virtual Vector3f GetForward() const;
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bool GetInheritPosition() const;
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bool GetInheritRotation() const;
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bool GetInheritScale() const;
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Vector3f GetInitialPosition() const;
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Quaternionf GetInitialRotation() const;
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Vector3f GetInitialScale() const;
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virtual Vector3f GetLeft() const;
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virtual NodeType GetNodeType() const;
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const Node* GetParent() const;
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Vector3f GetPosition(CoordSys coordSys = CoordSys_Global) const;
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virtual Vector3f GetRight() const;
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Quaternionf GetRotation(CoordSys coordSys = CoordSys_Global) const;
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Vector3f GetScale(CoordSys coordSys = CoordSys_Global) const;
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const Matrix4f& GetTransformMatrix() const;
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virtual Vector3f GetUp() const;
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bool HasChilds() const;
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bool HasChilds() const;
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NzNode& Interpolate(const NzNode& nodeA, const NzNode& nodeB, float interpolation, nzCoordSys coordSys = nzCoordSys_Global);
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Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys_Global);
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NzNode& Move(const NzVector3f& movement, nzCoordSys coordSys = nzCoordSys_Local);
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NzNode& Move(float movementX, float movementY, float movementZ = 0.f, nzCoordSys coordSys = nzCoordSys_Local);
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Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys_Local);
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Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys_Local);
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NzNode& Rotate(const NzQuaternionf& rotation, nzCoordSys coordSys = nzCoordSys_Local);
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Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys_Local);
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NzNode& Scale(const NzVector3f& scale);
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NzNode& Scale(float scale);
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NzNode& Scale(float scaleX, float scaleY, float scaleZ = 1.f);
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Node& Scale(const Vector3f& scale);
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Node& Scale(float scale);
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Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f);
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void SetInheritRotation(bool inheritRotation);
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void SetInheritScale(bool inheritScale);
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void SetInheritPosition(bool inheritPosition);
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void SetInitialRotation(const NzQuaternionf& quat);
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void SetInitialScale(const NzVector3f& scale);
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void SetInitialScale(float scale);
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void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f);
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void SetInitialPosition(const NzVector3f& translation);
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void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f);
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void SetParent(const NzNode* node = nullptr, bool keepDerived = false);
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void SetParent(const NzNode& node, bool keepDerived = false);
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void SetPosition(const NzVector3f& translation, nzCoordSys coordSys = nzCoordSys_Local);
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void SetPosition(float translationX, float translationY, float translationZ = 0.f, nzCoordSys coordSys = nzCoordSys_Local);
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void SetRotation(const NzQuaternionf& quat, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(const NzVector3f& scale, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(float scale, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, nzCoordSys coordSys = nzCoordSys_Local);
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void SetTransformMatrix(const NzMatrix4f& matrix);
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void SetInheritRotation(bool inheritRotation);
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void SetInheritScale(bool inheritScale);
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void SetInheritPosition(bool inheritPosition);
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void SetInitialRotation(const Quaternionf& quat);
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void SetInitialScale(const Vector3f& scale);
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void SetInitialScale(float scale);
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void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f);
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void SetInitialPosition(const Vector3f& translation);
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void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f);
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void SetParent(const Node* node = nullptr, bool keepDerived = false);
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void SetParent(const Node& node, bool keepDerived = false);
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void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys_Local);
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void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys_Local);
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void SetRotation(const Quaternionf& quat, CoordSys coordSys = CoordSys_Local);
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void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(float scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys_Local);
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void SetTransformMatrix(const Matrix4f& matrix);
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// Local -> global
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NzVector3f ToGlobalPosition(const NzVector3f& localPosition) const;
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NzQuaternionf ToGlobalRotation(const NzQuaternionf& localRotation) const;
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NzVector3f ToGlobalScale(const NzVector3f& localScale) const;
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// Local -> global
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Vector3f ToGlobalPosition(const Vector3f& localPosition) const;
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Quaternionf ToGlobalRotation(const Quaternionf& localRotation) const;
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Vector3f ToGlobalScale(const Vector3f& localScale) const;
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// Global -> local
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NzVector3f ToLocalPosition(const NzVector3f& globalPosition) const;
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NzQuaternionf ToLocalRotation(const NzQuaternionf& globalRotation) const;
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NzVector3f ToLocalScale(const NzVector3f& globalScale) const;
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// Global -> local
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Vector3f ToLocalPosition(const Vector3f& globalPosition) const;
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Quaternionf ToLocalRotation(const Quaternionf& globalRotation) const;
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Vector3f ToLocalScale(const Vector3f& globalScale) const;
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NzNode& operator=(const NzNode& node);
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Node& operator=(const Node& node);
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// Signals:
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NazaraSignal(OnNodeInvalidation, const NzNode* /*node*/);
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NazaraSignal(OnNodeNewParent, const NzNode* /*node*/, const NzNode* /*parent*/);
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NazaraSignal(OnNodeRelease, const NzNode* /*node*/);
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// Signals:
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NazaraSignal(OnNodeInvalidation, const Node* /*node*/);
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NazaraSignal(OnNodeNewParent, const Node* /*node*/, const Node* /*parent*/);
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NazaraSignal(OnNodeRelease, const Node* /*node*/);
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protected:
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void AddChild(NzNode* node) const;
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virtual void InvalidateNode();
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virtual void OnParenting(const NzNode* parent);
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void RemoveChild(NzNode* node) const;
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virtual void UpdateDerived() const;
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virtual void UpdateTransformMatrix() const;
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protected:
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void AddChild(Node* node) const;
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virtual void InvalidateNode();
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virtual void OnParenting(const Node* parent);
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void RemoveChild(Node* node) const;
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virtual void UpdateDerived() const;
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virtual void UpdateTransformMatrix() const;
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mutable std::vector<NzNode*> m_childs;
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mutable NzMatrix4f m_transformMatrix;
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mutable NzQuaternionf m_derivedRotation;
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NzQuaternionf m_initialRotation;
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NzQuaternionf m_rotation;
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mutable NzVector3f m_derivedPosition;
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mutable NzVector3f m_derivedScale;
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NzVector3f m_initialPosition;
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NzVector3f m_initialScale;
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NzVector3f m_position;
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NzVector3f m_scale;
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const NzNode* m_parent;
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mutable bool m_derivedUpdated;
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bool m_inheritPosition;
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bool m_inheritRotation;
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bool m_inheritScale;
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mutable bool m_transformMatrixUpdated;
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};
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mutable std::vector<Node*> m_childs;
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mutable Matrix4f m_transformMatrix;
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mutable Quaternionf m_derivedRotation;
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Quaternionf m_initialRotation;
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Quaternionf m_rotation;
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mutable Vector3f m_derivedPosition;
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mutable Vector3f m_derivedScale;
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Vector3f m_initialPosition;
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Vector3f m_initialScale;
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Vector3f m_position;
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Vector3f m_scale;
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const Node* m_parent;
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mutable bool m_derivedUpdated;
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bool m_inheritPosition;
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bool m_inheritRotation;
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bool m_inheritScale;
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mutable bool m_transformMatrixUpdated;
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};
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}
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#endif // NAZARA_NODE_HPP
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