Merge branch 'NDK-Refactor' into NDK

Conflicts:
	examples/HardwareInfo/main.cpp
	include/Nazara/Renderer/Enums.hpp
	include/Nazara/Renderer/GpuQuery.hpp
	include/Nazara/Renderer/OpenGL.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/RenderTexture.hpp
	include/Nazara/Renderer/Texture.hpp
	src/Nazara/Graphics/AbstractRenderTechnique.cpp
	src/Nazara/Graphics/DeferredRenderTechnique.cpp
	src/Nazara/Graphics/Material.cpp
	src/Nazara/Graphics/SkyboxBackground.cpp
	src/Nazara/Renderer/GpuQuery.cpp
	src/Nazara/Renderer/OpenGL.cpp
	src/Nazara/Renderer/RenderBuffer.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Renderer/Shader.cpp
	src/Nazara/Renderer/ShaderStage.cpp
	src/Nazara/Renderer/Texture.cpp

Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
This commit is contained in:
Lynix
2015-09-25 23:16:58 +02:00
613 changed files with 68051 additions and 66125 deletions

View File

@@ -8,24 +8,27 @@
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzAbstractRenderTechnique::NzAbstractRenderTechnique() :
m_instancingEnabled(true)
namespace Nz
{
}
AbstractRenderTechnique::AbstractRenderTechnique() :
m_instancingEnabled(true)
{
}
NzAbstractRenderTechnique::~NzAbstractRenderTechnique() = default;
AbstractRenderTechnique::~AbstractRenderTechnique() = default;
void NzAbstractRenderTechnique::EnableInstancing(bool instancing)
{
m_instancingEnabled = instancing;
}
void AbstractRenderTechnique::EnableInstancing(bool instancing)
{
m_instancingEnabled = instancing;
}
NzString NzAbstractRenderTechnique::GetName() const
{
return NzRenderTechniques::ToString(GetType());
}
String AbstractRenderTechnique::GetName() const
{
return RenderTechniques::ToString(GetType());
}
bool NzAbstractRenderTechnique::IsInstancingEnabled() const
{
return m_instancingEnabled;
bool AbstractRenderTechnique::IsInstancingEnabled() const
{
return m_instancingEnabled;
}
}