Merge branch 'NDK-Refactor' into NDK
Conflicts: examples/HardwareInfo/main.cpp include/Nazara/Renderer/Enums.hpp include/Nazara/Renderer/GpuQuery.hpp include/Nazara/Renderer/OpenGL.hpp include/Nazara/Renderer/RenderBuffer.hpp include/Nazara/Renderer/RenderTexture.hpp include/Nazara/Renderer/Texture.hpp src/Nazara/Graphics/AbstractRenderTechnique.cpp src/Nazara/Graphics/DeferredRenderTechnique.cpp src/Nazara/Graphics/Material.cpp src/Nazara/Graphics/SkyboxBackground.cpp src/Nazara/Renderer/GpuQuery.cpp src/Nazara/Renderer/OpenGL.cpp src/Nazara/Renderer/RenderBuffer.cpp src/Nazara/Renderer/RenderTexture.cpp src/Nazara/Renderer/Renderer.cpp src/Nazara/Renderer/Shader.cpp src/Nazara/Renderer/ShaderStage.cpp src/Nazara/Renderer/Texture.cpp Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
This commit is contained in:
@@ -8,429 +8,432 @@
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#include <memory>
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#include <Nazara/Physics/Debug.hpp>
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namespace
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namespace Nz
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{
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NzPhysGeomRef CreateGeomFromPrimitive(const NzPrimitive& primitive)
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namespace
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{
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switch (primitive.type)
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PhysGeomRef CreateGeomFromPrimitive(const Primitive& primitive)
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{
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case nzPrimitiveType_Box:
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return NzBoxGeom::New(primitive.box.lengths, primitive.matrix);
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switch (primitive.type)
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{
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case PrimitiveType_Box:
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return BoxGeom::New(primitive.box.lengths, primitive.matrix);
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case nzPrimitiveType_Cone:
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return NzConeGeom::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
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case PrimitiveType_Cone:
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return ConeGeom::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
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case nzPrimitiveType_Plane:
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return NzBoxGeom::New(NzVector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
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///TODO: PlaneGeom?
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case PrimitiveType_Plane:
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return BoxGeom::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
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///TODO: PlaneGeom?
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case nzPrimitiveType_Sphere:
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return NzSphereGeom::New(primitive.sphere.size, primitive.matrix.GetTranslation());
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case PrimitiveType_Sphere:
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return SphereGeom::New(primitive.sphere.size, primitive.matrix.GetTranslation());
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}
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NazaraError("Primitive type not handled (0x" + String::Number(primitive.type, 16) + ')');
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return PhysGeomRef();
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}
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NazaraError("Primitive type not handled (0x" + NzString::Number(primitive.type, 16) + ')');
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return NzPhysGeomRef();
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}
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}
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NzPhysGeom::~NzPhysGeom()
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{
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for (auto& pair : m_handles)
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NewtonDestroyCollision(pair.second);
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}
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NzBoxf NzPhysGeom::ComputeAABB(const NzVector3f& translation, const NzQuaternionf& rotation, const NzVector3f& scale) const
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{
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return ComputeAABB(NzMatrix4f::Transform(translation, rotation), scale);
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}
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NzBoxf NzPhysGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
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{
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NzVector3f min, max;
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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PhysGeom::~PhysGeom()
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{
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NzPhysWorld world;
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for (auto& pair : m_handles)
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NewtonDestroyCollision(pair.second);
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}
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NewtonCollision* collision = CreateHandle(&world);
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Boxf PhysGeom::ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const
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{
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return ComputeAABB(Matrix4f::Transform(translation, rotation), scale);
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}
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Boxf PhysGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
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{
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Vector3f min, max;
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NewtonCollisionCalculateAABB(collision, offsetMatrix, min, max);
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PhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonCollisionCalculateAABB(collision, offsetMatrix, min, max);
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}
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NewtonDestroyCollision(collision);
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}
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NewtonDestroyCollision(collision);
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonCollisionCalculateAABB(m_handles.begin()->second, offsetMatrix, min, max);
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return Boxf(scale * min, scale * max);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonCollisionCalculateAABB(m_handles.begin()->second, offsetMatrix, min, max);
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return NzBoxf(scale * min, scale * max);
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}
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void NzPhysGeom::ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const
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{
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float inertiaMatrix[3];
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float origin[3];
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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void PhysGeom::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
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{
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NzPhysWorld world;
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float inertiaMatrix[3];
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float origin[3];
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NewtonCollision* collision = CreateHandle(&world);
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NewtonConvexCollisionCalculateInertialMatrix(collision, inertiaMatrix, origin);
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PhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonConvexCollisionCalculateInertialMatrix(collision, inertiaMatrix, origin);
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}
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NewtonDestroyCollision(collision);
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}
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NewtonDestroyCollision(collision);
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonConvexCollisionCalculateInertialMatrix(m_handles.begin()->second, inertiaMatrix, origin);
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if (inertia)
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inertia->Set(inertiaMatrix);
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if (center)
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center->Set(origin);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonConvexCollisionCalculateInertialMatrix(m_handles.begin()->second, inertiaMatrix, origin);
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if (inertia)
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inertia->Set(inertiaMatrix);
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if (center)
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center->Set(origin);
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}
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float NzPhysGeom::ComputeVolume() const
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{
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float volume;
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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float PhysGeom::ComputeVolume() const
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{
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NzPhysWorld world;
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float volume;
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NewtonCollision* collision = CreateHandle(&world);
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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volume = NewtonConvexCollisionCalculateVolume(collision);
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PhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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volume = NewtonConvexCollisionCalculateVolume(collision);
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}
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NewtonDestroyCollision(collision);
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}
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NewtonDestroyCollision(collision);
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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volume = NewtonConvexCollisionCalculateVolume(m_handles.begin()->second);
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return volume;
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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volume = NewtonConvexCollisionCalculateVolume(m_handles.begin()->second);
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return volume;
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}
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NewtonCollision* NzPhysGeom::GetHandle(NzPhysWorld* world) const
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{
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auto it = m_handles.find(world);
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if (it == m_handles.end())
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it = m_handles.insert(std::make_pair(world, CreateHandle(world))).first;
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return it->second;
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}
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NzPhysGeomRef NzPhysGeom::Build(const NzPrimitiveList& list)
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{
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unsigned int primitiveCount = list.GetSize();
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#if NAZARA_PHYSICS_SAFE
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if (primitiveCount == 0)
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NewtonCollision* PhysGeom::GetHandle(PhysWorld* world) const
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{
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NazaraError("PrimitiveList must have at least one primitive");
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return nullptr;
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auto it = m_handles.find(world);
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if (it == m_handles.end())
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it = m_handles.insert(std::make_pair(world, CreateHandle(world))).first;
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return it->second;
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}
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#endif
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if (primitiveCount > 1)
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PhysGeomRef PhysGeom::Build(const PrimitiveList& list)
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{
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std::vector<NzPhysGeom*> geoms(primitiveCount);
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unsigned int primitiveCount = list.GetSize();
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for (unsigned int i = 0; i < primitiveCount; ++i)
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geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
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return NzCompoundGeom::New(&geoms[0], primitiveCount);
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}
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else
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return CreateGeomFromPrimitive(list.GetPrimitive(0));
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}
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NzPhysGeomLibrary::LibraryMap NzPhysGeom::s_library;
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/********************************** BoxGeom **********************************/
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NzBoxGeom::NzBoxGeom(const NzVector3f& lengths, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_lengths(lengths)
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{
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}
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NzBoxGeom::NzBoxGeom(const NzVector3f& lengths, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzBoxGeom(lengths, NzMatrix4f::Transform(translation, rotation))
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{
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}
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NzBoxf NzBoxGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
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{
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NzVector3f halfLengths(m_lengths * 0.5f);
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NzBoxf aabb(-halfLengths.x, -halfLengths.y, -halfLengths.z, m_lengths.x, m_lengths.y, m_lengths.z);
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aabb.Transform(offsetMatrix, true);
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aabb *= scale;
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return aabb;
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}
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float NzBoxGeom::ComputeVolume() const
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{
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return m_lengths.x * m_lengths.y * m_lengths.z;
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}
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NzVector3f NzBoxGeom::GetLengths() const
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{
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return m_lengths;
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}
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nzGeomType NzBoxGeom::GetType() const
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{
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return nzGeomType_Box;
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}
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NewtonCollision* NzBoxGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
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}
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/******************************** CapsuleGeom ********************************/
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NzCapsuleGeom::NzCapsuleGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_length(length),
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m_radius(radius)
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{
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}
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NzCapsuleGeom::NzCapsuleGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzCapsuleGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
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{
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}
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float NzCapsuleGeom::GetLength() const
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{
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return m_length;
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}
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float NzCapsuleGeom::GetRadius() const
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{
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return m_radius;
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}
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nzGeomType NzCapsuleGeom::GetType() const
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{
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return nzGeomType_Capsule;
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}
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NewtonCollision* NzCapsuleGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateCapsule(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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/******************************* CompoundGeom ********************************/
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NzCompoundGeom::NzCompoundGeom(NzPhysGeom** geoms, unsigned int geomCount)
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{
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m_geoms.reserve(geomCount);
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for (unsigned int i = 0; i < geomCount; ++i)
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m_geoms.emplace_back(geoms[i]);
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}
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const std::vector<NzPhysGeomRef>& NzCompoundGeom::GetGeoms() const
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{
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return m_geoms;
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}
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nzGeomType NzCompoundGeom::GetType() const
|
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{
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return nzGeomType_Compound;
|
||||
}
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NewtonCollision* NzCompoundGeom::CreateHandle(NzPhysWorld* world) const
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{
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NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
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||||
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||||
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
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for (const NzPhysGeomRef& geom : m_geoms)
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{
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if (geom->GetType() == nzGeomType_Compound)
|
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#if NAZARA_PHYSICS_SAFE
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if (primitiveCount == 0)
|
||||
{
|
||||
NzCompoundGeom* compoundGeom = static_cast<NzCompoundGeom*>(geom.Get());
|
||||
for (const NzPhysGeomRef& piece : compoundGeom->GetGeoms())
|
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NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
|
||||
NazaraError("PrimitiveList must have at least one primitive");
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return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (primitiveCount > 1)
|
||||
{
|
||||
std::vector<PhysGeom*> geoms(primitiveCount);
|
||||
|
||||
for (unsigned int i = 0; i < primitiveCount; ++i)
|
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geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
|
||||
|
||||
return CompoundGeom::New(&geoms[0], primitiveCount);
|
||||
}
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else
|
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NewtonCompoundCollisionAddSubCollision(compoundCollision, geom->GetHandle(world));
|
||||
return CreateGeomFromPrimitive(list.GetPrimitive(0));
|
||||
}
|
||||
NewtonCompoundCollisionEndAddRemove(compoundCollision);
|
||||
|
||||
return compoundCollision;
|
||||
}
|
||||
PhysGeomLibrary::LibraryMap PhysGeom::s_library;
|
||||
|
||||
/********************************* ConeGeom **********************************/
|
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/********************************** BoxGeom **********************************/
|
||||
|
||||
NzConeGeom::NzConeGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_length(length),
|
||||
m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
NzConeGeom::NzConeGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
|
||||
NzConeGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
float NzConeGeom::GetLength() const
|
||||
{
|
||||
return m_length;
|
||||
}
|
||||
|
||||
float NzConeGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
nzGeomType NzConeGeom::GetType() const
|
||||
{
|
||||
return nzGeomType_Cone;
|
||||
}
|
||||
|
||||
NewtonCollision* NzConeGeom::CreateHandle(NzPhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
|
||||
}
|
||||
|
||||
/****************************** ConvexHullGeom *******************************/
|
||||
|
||||
NzConvexHullGeom::NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzMatrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_tolerance(tolerance),
|
||||
m_vertexStride(stride)
|
||||
{
|
||||
const nzUInt8* ptr = static_cast<const nzUInt8*>(vertices);
|
||||
|
||||
m_vertices.resize(vertexCount);
|
||||
if (stride != sizeof(NzVector3f))
|
||||
BoxGeom::BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_lengths(lengths)
|
||||
{
|
||||
for (unsigned int i = 0; i < vertexCount; ++i)
|
||||
m_vertices[i] = *reinterpret_cast<const NzVector3f*>(ptr + stride*i);
|
||||
}
|
||||
else // Fast path
|
||||
std::memcpy(m_vertices.data(), vertices, vertexCount*sizeof(NzVector3f));
|
||||
}
|
||||
|
||||
NzConvexHullGeom::NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzVector3f& translation, const NzQuaternionf& rotation) :
|
||||
NzConvexHullGeom(vertices, vertexCount, stride, tolerance, NzMatrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
nzGeomType NzConvexHullGeom::GetType() const
|
||||
{
|
||||
return nzGeomType_Compound;
|
||||
}
|
||||
|
||||
NewtonCollision* NzConvexHullGeom::CreateHandle(NzPhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateConvexHull(world->GetHandle(), m_vertices.size(), reinterpret_cast<const float*>(m_vertices.data()), sizeof(NzVector3f), m_tolerance, 0, m_matrix);
|
||||
}
|
||||
|
||||
/******************************* CylinderGeom ********************************/
|
||||
|
||||
NzCylinderGeom::NzCylinderGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_length(length),
|
||||
m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
NzCylinderGeom::NzCylinderGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
|
||||
NzCylinderGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
float NzCylinderGeom::GetLength() const
|
||||
{
|
||||
return m_length;
|
||||
}
|
||||
|
||||
float NzCylinderGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
nzGeomType NzCylinderGeom::GetType() const
|
||||
{
|
||||
return nzGeomType_Cylinder;
|
||||
}
|
||||
|
||||
NewtonCollision* NzCylinderGeom::CreateHandle(NzPhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateCylinder(world->GetHandle(), m_radius, m_length, 0, m_matrix);
|
||||
}
|
||||
|
||||
/********************************* NullGeom **********************************/
|
||||
|
||||
NzNullGeom::NzNullGeom()
|
||||
{
|
||||
}
|
||||
|
||||
nzGeomType NzNullGeom::GetType() const
|
||||
{
|
||||
return nzGeomType_Null;
|
||||
}
|
||||
|
||||
void NzNullGeom::ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const
|
||||
{
|
||||
if (inertia)
|
||||
inertia->MakeUnit();
|
||||
|
||||
if (center)
|
||||
center->MakeZero();
|
||||
}
|
||||
|
||||
NewtonCollision* NzNullGeom::CreateHandle(NzPhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateNull(world->GetHandle());
|
||||
}
|
||||
|
||||
/******************************** SphereGeom *********************************/
|
||||
|
||||
NzSphereGeom::NzSphereGeom(float radius, const NzMatrix4f& transformMatrix) :
|
||||
NzSphereGeom(radius, transformMatrix.GetTranslation())
|
||||
{
|
||||
}
|
||||
|
||||
NzSphereGeom::NzSphereGeom(float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
|
||||
m_position(translation),
|
||||
m_radius(radius)
|
||||
{
|
||||
NazaraUnused(rotation);
|
||||
}
|
||||
|
||||
NzBoxf NzSphereGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
|
||||
{
|
||||
NzVector3f size(m_radius * NazaraSuffixMacro(M_SQRT3, f) * scale);
|
||||
NzVector3f position(offsetMatrix.GetTranslation());
|
||||
|
||||
return NzBoxf(position - size, position + size);
|
||||
}
|
||||
|
||||
float NzSphereGeom::ComputeVolume() const
|
||||
{
|
||||
return float(M_PI) * m_radius * m_radius * m_radius / 3.f;
|
||||
}
|
||||
|
||||
float NzSphereGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
nzGeomType NzSphereGeom::GetType() const
|
||||
{
|
||||
return nzGeomType_Sphere;
|
||||
}
|
||||
|
||||
NewtonCollision* NzSphereGeom::CreateHandle(NzPhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateSphere(world->GetHandle(), m_radius, 0, NzMatrix4f::Translate(m_position));
|
||||
|
||||
BoxGeom::BoxGeom(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation) :
|
||||
BoxGeom(lengths, Matrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
Boxf BoxGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
|
||||
{
|
||||
Vector3f halfLengths(m_lengths * 0.5f);
|
||||
|
||||
Boxf aabb(-halfLengths.x, -halfLengths.y, -halfLengths.z, m_lengths.x, m_lengths.y, m_lengths.z);
|
||||
aabb.Transform(offsetMatrix, true);
|
||||
aabb *= scale;
|
||||
|
||||
return aabb;
|
||||
}
|
||||
|
||||
float BoxGeom::ComputeVolume() const
|
||||
{
|
||||
return m_lengths.x * m_lengths.y * m_lengths.z;
|
||||
}
|
||||
|
||||
Vector3f BoxGeom::GetLengths() const
|
||||
{
|
||||
return m_lengths;
|
||||
}
|
||||
|
||||
GeomType BoxGeom::GetType() const
|
||||
{
|
||||
return GeomType_Box;
|
||||
}
|
||||
|
||||
NewtonCollision* BoxGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
|
||||
}
|
||||
|
||||
/******************************** CapsuleGeom ********************************/
|
||||
|
||||
CapsuleGeom::CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_length(length),
|
||||
m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
CapsuleGeom::CapsuleGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
|
||||
CapsuleGeom(length, radius, Matrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
float CapsuleGeom::GetLength() const
|
||||
{
|
||||
return m_length;
|
||||
}
|
||||
|
||||
float CapsuleGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
GeomType CapsuleGeom::GetType() const
|
||||
{
|
||||
return GeomType_Capsule;
|
||||
}
|
||||
|
||||
NewtonCollision* CapsuleGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateCapsule(world->GetHandle(), m_radius, m_length, 0, m_matrix);
|
||||
}
|
||||
|
||||
/******************************* CompoundGeom ********************************/
|
||||
|
||||
CompoundGeom::CompoundGeom(PhysGeom** geoms, unsigned int geomCount)
|
||||
{
|
||||
m_geoms.reserve(geomCount);
|
||||
for (unsigned int i = 0; i < geomCount; ++i)
|
||||
m_geoms.emplace_back(geoms[i]);
|
||||
}
|
||||
|
||||
const std::vector<PhysGeomRef>& CompoundGeom::GetGeoms() const
|
||||
{
|
||||
return m_geoms;
|
||||
}
|
||||
|
||||
GeomType CompoundGeom::GetType() const
|
||||
{
|
||||
return GeomType_Compound;
|
||||
}
|
||||
|
||||
NewtonCollision* CompoundGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
|
||||
|
||||
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
|
||||
for (const PhysGeomRef& geom : m_geoms)
|
||||
{
|
||||
if (geom->GetType() == GeomType_Compound)
|
||||
{
|
||||
CompoundGeom* compoundGeom = static_cast<CompoundGeom*>(geom.Get());
|
||||
for (const PhysGeomRef& piece : compoundGeom->GetGeoms())
|
||||
NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
|
||||
}
|
||||
else
|
||||
NewtonCompoundCollisionAddSubCollision(compoundCollision, geom->GetHandle(world));
|
||||
}
|
||||
NewtonCompoundCollisionEndAddRemove(compoundCollision);
|
||||
|
||||
return compoundCollision;
|
||||
}
|
||||
|
||||
/********************************* ConeGeom **********************************/
|
||||
|
||||
ConeGeom::ConeGeom(float length, float radius, const Matrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_length(length),
|
||||
m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
ConeGeom::ConeGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
|
||||
ConeGeom(length, radius, Matrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
float ConeGeom::GetLength() const
|
||||
{
|
||||
return m_length;
|
||||
}
|
||||
|
||||
float ConeGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
GeomType ConeGeom::GetType() const
|
||||
{
|
||||
return GeomType_Cone;
|
||||
}
|
||||
|
||||
NewtonCollision* ConeGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
|
||||
}
|
||||
|
||||
/****************************** ConvexHullGeom *******************************/
|
||||
|
||||
ConvexHullGeom::ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Matrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_tolerance(tolerance),
|
||||
m_vertexStride(stride)
|
||||
{
|
||||
const UInt8* ptr = static_cast<const UInt8*>(vertices);
|
||||
|
||||
m_vertices.resize(vertexCount);
|
||||
if (stride != sizeof(Vector3f))
|
||||
{
|
||||
for (unsigned int i = 0; i < vertexCount; ++i)
|
||||
m_vertices[i] = *reinterpret_cast<const Vector3f*>(ptr + stride*i);
|
||||
}
|
||||
else // Fast path
|
||||
std::memcpy(m_vertices.data(), vertices, vertexCount*sizeof(Vector3f));
|
||||
}
|
||||
|
||||
ConvexHullGeom::ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation) :
|
||||
ConvexHullGeom(vertices, vertexCount, stride, tolerance, Matrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
GeomType ConvexHullGeom::GetType() const
|
||||
{
|
||||
return GeomType_Compound;
|
||||
}
|
||||
|
||||
NewtonCollision* ConvexHullGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateConvexHull(world->GetHandle(), m_vertices.size(), reinterpret_cast<const float*>(m_vertices.data()), sizeof(Vector3f), m_tolerance, 0, m_matrix);
|
||||
}
|
||||
|
||||
/******************************* CylinderGeom ********************************/
|
||||
|
||||
CylinderGeom::CylinderGeom(float length, float radius, const Matrix4f& transformMatrix) :
|
||||
m_matrix(transformMatrix),
|
||||
m_length(length),
|
||||
m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
CylinderGeom::CylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
|
||||
CylinderGeom(length, radius, Matrix4f::Transform(translation, rotation))
|
||||
{
|
||||
}
|
||||
|
||||
float CylinderGeom::GetLength() const
|
||||
{
|
||||
return m_length;
|
||||
}
|
||||
|
||||
float CylinderGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
GeomType CylinderGeom::GetType() const
|
||||
{
|
||||
return GeomType_Cylinder;
|
||||
}
|
||||
|
||||
NewtonCollision* CylinderGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateCylinder(world->GetHandle(), m_radius, m_length, 0, m_matrix);
|
||||
}
|
||||
|
||||
/********************************* NullGeom **********************************/
|
||||
|
||||
NullGeom::NullGeom()
|
||||
{
|
||||
}
|
||||
|
||||
GeomType NullGeom::GetType() const
|
||||
{
|
||||
return GeomType_Null;
|
||||
}
|
||||
|
||||
void NullGeom::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
|
||||
{
|
||||
if (inertia)
|
||||
inertia->MakeUnit();
|
||||
|
||||
if (center)
|
||||
center->MakeZero();
|
||||
}
|
||||
|
||||
NewtonCollision* NullGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateNull(world->GetHandle());
|
||||
}
|
||||
|
||||
/******************************** SphereGeom *********************************/
|
||||
|
||||
SphereGeom::SphereGeom(float radius, const Matrix4f& transformMatrix) :
|
||||
SphereGeom(radius, transformMatrix.GetTranslation())
|
||||
{
|
||||
}
|
||||
|
||||
SphereGeom::SphereGeom(float radius, const Vector3f& translation, const Quaternionf& rotation) :
|
||||
m_position(translation),
|
||||
m_radius(radius)
|
||||
{
|
||||
NazaraUnused(rotation);
|
||||
}
|
||||
|
||||
Boxf SphereGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
|
||||
{
|
||||
Vector3f size(m_radius * NazaraSuffixMacro(M_SQRT3, f) * scale);
|
||||
Vector3f position(offsetMatrix.GetTranslation());
|
||||
|
||||
return Boxf(position - size, position + size);
|
||||
}
|
||||
|
||||
float SphereGeom::ComputeVolume() const
|
||||
{
|
||||
return float(M_PI) * m_radius * m_radius * m_radius / 3.f;
|
||||
}
|
||||
|
||||
float SphereGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
GeomType SphereGeom::GetType() const
|
||||
{
|
||||
return GeomType_Sphere;
|
||||
}
|
||||
|
||||
NewtonCollision* SphereGeom::CreateHandle(PhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateSphere(world->GetHandle(), m_radius, 0, Matrix4f::Translate(m_position));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user