Shader::SendTexture can now return texture unit

Former-commit-id: 38d5e5dedf94113933bb2090040feec602a4716c
This commit is contained in:
Lynix
2012-12-08 11:49:07 +01:00
parent 119a1420d1
commit eb585116b1
5 changed files with 15 additions and 9 deletions

View File

@@ -445,7 +445,7 @@ bool NzShader::SendMatrix(int location, const NzMatrix4f& matrix)
return m_impl->SendMatrix(location, matrix);
}
bool NzShader::SendTexture(int location, const NzTexture* texture)
bool NzShader::SendTexture(int location, const NzTexture* texture, nzUInt8* textureUnit)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
@@ -461,7 +461,7 @@ bool NzShader::SendTexture(int location, const NzTexture* texture)
}
#endif
return m_impl->SendTexture(location, texture);
return m_impl->SendTexture(location, texture, textureUnit);
}
bool NzShader::SendVector(int location, const NzVector2d& vector)