Shader::SendTexture can now return texture unit

Former-commit-id: 38d5e5dedf94113933bb2090040feec602a4716c
This commit is contained in:
Lynix
2012-12-08 11:49:07 +01:00
parent 119a1420d1
commit eb585116b1
5 changed files with 15 additions and 9 deletions

View File

@@ -43,7 +43,7 @@ class NzShaderImpl
virtual bool SendInteger(int location, int value) = 0;
virtual bool SendMatrix(int location, const NzMatrix4d& matrix) = 0;
virtual bool SendMatrix(int location, const NzMatrix4f& matrix) = 0;
virtual bool SendTexture(int location, const NzTexture* texture) = 0;
virtual bool SendTexture(int location, const NzTexture* texture, nzUInt8* textureUnit = nullptr) = 0;
virtual bool SendVector(int location, const NzVector2d& vector) = 0;
virtual bool SendVector(int location, const NzVector2f& vector) = 0;
virtual bool SendVector(int location, const NzVector3d& vector) = 0;