Remove Lua and Noise modules
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@@ -13,7 +13,6 @@
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*/
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#include <Nazara/Core/Clock.hpp> // Horloges
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#include <Nazara/Lua.hpp> // Module de scripting
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#include <Nazara/Graphics.hpp> // Module graphique
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#include <Nazara/Renderer.hpp> // Module de rendu
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#include <Nazara/Network.hpp> // Module utilitaire
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@@ -22,7 +21,6 @@
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#include <NDK/Components.hpp>
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#include <NDK/Console.hpp>
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#include <NDK/Systems.hpp>
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#include <NDK/LuaAPI.hpp>
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#include <NDK/Sdk.hpp>
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#include <NDK/World.hpp>
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#include <iostream>
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@@ -264,10 +262,6 @@ int main()
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application.EnableConsole(true);
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application.EnableFPSCounter(true);
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Ndk::Application::ConsoleOverlay& consoleOverlay = application.GetConsoleOverlay();
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consoleOverlay.lua.PushGlobal("Spaceship", spaceship->CreateHandle());
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consoleOverlay.lua.PushGlobal("World", world->CreateHandle());
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//Gestion des Evenements
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Nz::EventHandler& eventHandler = window.GetEventHandler();
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@@ -126,7 +126,7 @@ ParticleDemo("Logo", sharedData)
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Nz::ImageParams params;
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params.loadFormat = Nz::PixelFormatType_RGBA8;
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m_logo = Nz::Image::LoadFromFile("resources/Logo.png", params);
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m_logo = Nz::Image::LoadFromFile("E:/Twitch/avatar_interested.png", params);
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if (!m_logo)
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NazaraError("Failed to load logo!");
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@@ -1,9 +1,7 @@
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#include <Nazara/Audio.hpp>
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Lua.hpp>
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#include <Nazara/Network.hpp>
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#include <Nazara/Noise.hpp>
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#include <Nazara/Physics3D.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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@@ -38,6 +36,8 @@ int main()
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Nz::RenderWindow& window = app.AddWindow<Nz::RenderWindow>(mode, "Nazara demo - Particles", Nz::WindowStyle_Closable, targetParams);
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//Nz::RenderWindow& window = app.AddWindow<Nz::RenderWindow>(Nz::VideoMode(1920, 1080), "Nazara demo - Particles", Nz::WindowStyle_Fullscreen, targetParams);
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app.EnableFPSCounter(true);
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Ndk::World& world3D = app.AddWorld();
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Ndk::World& world2D = app.AddWorld();
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@@ -1,9 +1,7 @@
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#include <Nazara/Audio.hpp>
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#include <Nazara/Audio.hpp>
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Lua.hpp>
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#include <Nazara/Network.hpp>
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#include <Nazara/Noise.hpp>
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#include <Nazara/Physics2D.hpp>
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#include <Nazara/Physics3D.hpp>
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#include <Nazara/Renderer.hpp>
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