Shader: Add support for error messages (WIP)
This commit is contained in:
committed by
Jérôme Leclercq
parent
f14b10baf4
commit
ebad7b5e8c
@@ -16,54 +16,6 @@
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namespace Nz::ShaderLang
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{
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class AttributeError : public std::runtime_error
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{
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public:
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using runtime_error::runtime_error;
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};
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class ExpectedToken : public std::exception
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{
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public:
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using exception::exception;
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};
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class DuplicateIdentifier : public std::runtime_error
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{
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public:
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using runtime_error::runtime_error;
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};
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class DuplicateModule : public std::runtime_error
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{
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public:
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using runtime_error::runtime_error;
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};
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class ReservedKeyword : public std::exception
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{
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public:
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using exception::exception;
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};
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class UnknownAttribute : public std::exception
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{
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public:
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using exception::exception;
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};
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class UnknownType : public std::exception
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{
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public:
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using exception::exception;
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};
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class UnexpectedToken : public std::exception
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{
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public:
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using exception::exception;
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};
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class NAZARA_SHADER_API Parser
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{
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public:
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@@ -142,7 +94,7 @@ namespace Nz::ShaderLang
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Context* m_context;
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};
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inline ShaderAst::ModulePtr Parse(const std::string_view& source);
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inline ShaderAst::ModulePtr Parse(const std::string_view& source, const std::string& filePath = std::string{});
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inline ShaderAst::ModulePtr Parse(const std::vector<Token>& tokens);
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NAZARA_SHADER_API ShaderAst::ModulePtr ParseFromFile(const std::filesystem::path& sourcePath);
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}
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