Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
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76
include/Nazara/Graphics/DepthRenderQueue.hpp
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76
include/Nazara/Graphics/DepthRenderQueue.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEPTHRENDERQUEUE_HPP
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#define NAZARA_DEPTHRENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/ForwardRenderQueue.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <map>
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#include <tuple>
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class NAZARA_GRAPHICS_API NzDepthRenderQueue : public NzAbstractRenderQueue
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{
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public:
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NzDepthRenderQueue() = default;
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~NzDepthRenderQueue() = default;
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void AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos = NzVector2f(0.f, 1.f), const NzColor& color = NzColor::White) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr = nullptr, NzSparsePtr<const NzColor> colorPtr = nullptr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const float> alphaPtr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const NzColor> colorPtr = nullptr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const float> alphaPtr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr = nullptr, NzSparsePtr<const NzColor> colorPtr = nullptr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const float> alphaPtr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const NzColor> colorPtr = nullptr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const float> alphaPtr) override;
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void AddDrawable(const NzDrawable* drawable) override;
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void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
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void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay = nullptr) override;
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void Clear(bool fully = false);
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struct BillboardData
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{
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NzColor color;
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NzVector3f center;
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NzVector2f size;
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NzVector2f sinCos;
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};
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struct MeshInstanceEntry
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{
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NazaraSlot(NzIndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
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NazaraSlot(NzVertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
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std::vector<NzMatrix4f> instances;
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};
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struct SpriteChain_XYZ_Color_UV
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{
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const NzVertexStruct_XYZ_Color_UV* vertices;
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unsigned int spriteCount;
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};
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std::map<NzMeshData, MeshInstanceEntry, NzForwardRenderQueue::MeshDataComparator> meshes;
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std::vector<BillboardData> billboards;
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std::vector<const NzDrawable*> otherDrawables;
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std::vector<SpriteChain_XYZ_Color_UV> basicSprites;
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private:
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bool IsMaterialSuitable(const NzMaterial* material) const;
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void OnIndexBufferInvalidation(const NzIndexBuffer* indexBuffer);
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void OnVertexBufferInvalidation(const NzVertexBuffer* vertexBuffer);
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};
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#endif // NAZARA_DEPTHRENDERQUEUE_HPP
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53
include/Nazara/Graphics/DepthRenderTechnique.hpp
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include/Nazara/Graphics/DepthRenderTechnique.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEPTHRENDERTECHNIQUE_HPP
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#define NAZARA_DEPTHRENDERTECHNIQUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DepthRenderQueue.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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class NAZARA_GRAPHICS_API NzDepthRenderTechnique : public NzAbstractRenderTechnique
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{
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public:
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NzDepthRenderTechnique();
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~NzDepthRenderTechnique() = default;
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bool Draw(const NzSceneData& sceneData) const override;
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NzAbstractRenderQueue* GetRenderQueue() override;
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nzRenderTechniqueType GetType() const override;
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static bool Initialize();
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static void Uninitialize();
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private:
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void DrawBasicSprites(const NzSceneData& sceneData) const;
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void DrawBillboards(const NzSceneData& sceneData) const;
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void DrawOpaqueModels(const NzSceneData& sceneData) const;
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NzBuffer m_vertexBuffer;
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mutable NzDepthRenderQueue m_renderQueue;
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NzVertexBuffer m_billboardPointBuffer;
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NzVertexBuffer m_spriteBuffer;
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static NzIndexBuffer s_quadIndexBuffer;
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static NzMaterialRef s_material;
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static NzVertexBuffer s_quadVertexBuffer;
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static NzVertexDeclaration s_billboardInstanceDeclaration;
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static NzVertexDeclaration s_billboardVertexDeclaration;
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};
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#include <Nazara/Graphics/DepthRenderTechnique.inl>
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#endif // NAZARA_DEPTHRENDERTECHNIQUE_HPP
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3
include/Nazara/Graphics/DepthRenderTechnique.inl
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3
include/Nazara/Graphics/DepthRenderTechnique.inl
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@@ -0,0 +1,3 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@@ -98,6 +98,7 @@ enum nzRenderTechniqueType
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nzRenderTechniqueType_AdvancedForward, // NzAdvancedForwardRenderTechnique
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nzRenderTechniqueType_BasicForward, // NzBasicForwardRenderTechnique
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nzRenderTechniqueType_DeferredShading, // NzDeferredRenderTechnique
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nzRenderTechniqueType_Depth, // NzDepthRenderTechnique
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nzRenderTechniqueType_LightPrePass, // NzLightPrePassRenderTechnique
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nzRenderTechniqueType_User,
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