Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
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@@ -8,6 +8,7 @@
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
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#include <Nazara/Graphics/DepthRenderTechnique.hpp>
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#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
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#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
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#include <Nazara/Graphics/Material.hpp>
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@@ -88,6 +89,12 @@ bool NzGraphics::Initialize()
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NzLoaders_Texture_Register();
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// RenderTechniques
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if (!NzDepthRenderTechnique::Initialize())
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{
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NazaraError("Failed to initialize Depth Rendering");
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return false;
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}
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if (!NzForwardRenderTechnique::Initialize())
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{
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NazaraError("Failed to initialize Forward Rendering");
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@@ -164,6 +171,7 @@ void NzGraphics::Uninitialize()
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NzLoaders_Texture_Unregister();
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NzDeferredRenderTechnique::Uninitialize();
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NzDepthRenderTechnique::Uninitialize();
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NzForwardRenderTechnique::Uninitialize();
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NzSkinningManager::Uninitialize();
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NzParticleRenderer::Uninitialize();
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