Graphics: Add depth render technique/queue

Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
This commit is contained in:
Lynix
2015-06-17 14:32:05 +02:00
parent 39779c059d
commit ebbaaf7ff2
10 changed files with 890 additions and 14 deletions

View File

@@ -8,6 +8,7 @@
#include <Nazara/Core/Log.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Graphics/DepthRenderTechnique.hpp>
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
#include <Nazara/Graphics/Material.hpp>
@@ -88,6 +89,12 @@ bool NzGraphics::Initialize()
NzLoaders_Texture_Register();
// RenderTechniques
if (!NzDepthRenderTechnique::Initialize())
{
NazaraError("Failed to initialize Depth Rendering");
return false;
}
if (!NzForwardRenderTechnique::Initialize())
{
NazaraError("Failed to initialize Forward Rendering");
@@ -164,6 +171,7 @@ void NzGraphics::Uninitialize()
NzLoaders_Texture_Unregister();
NzDeferredRenderTechnique::Uninitialize();
NzDepthRenderTechnique::Uninitialize();
NzForwardRenderTechnique::Uninitialize();
NzSkinningManager::Uninitialize();
NzParticleRenderer::Uninitialize();