Moved buffers to Utility
Fixed NzVector4::operator/ Replaced enumName_Count by enumName_Max Renamed (Index/Vertex)Buffer::GetBufferPtr by GetPointer
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@@ -9,7 +9,7 @@
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#include <Nazara/Renderer/Context.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/VertexDeclaration.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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@@ -24,7 +24,7 @@ namespace
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4 // nzElementUsage_TexCoord
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};
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const GLenum shaderType[nzShaderType_Count] = {
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const GLenum shaderType[nzShaderType_Max+1] = {
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GL_FRAGMENT_SHADER, // nzShaderType_Fragment
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GL_GEOMETRY_SHADER, // nzShaderType_Geometry
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GL_VERTEX_SHADER // nzShaderType_Vertex
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@@ -136,7 +136,7 @@ bool NzGLSLShader::Create()
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glBindAttribLocation(m_program, attribIndex[nzElementUsage_TexCoord]+i, uniformName.GetConstBuffer());
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}
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for (int i = 0; i < nzShaderType_Count; ++i)
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for (int i = 0; i <= nzShaderType_Max; ++i)
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m_shaders[i] = 0;
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return true;
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