Moved buffers to Utility

Fixed NzVector4::operator/
Replaced enumName_Count by enumName_Max
Renamed (Index/Vertex)Buffer::GetBufferPtr by GetPointer
This commit is contained in:
Lynix
2012-06-21 09:49:47 +02:00
parent be0a5d2819
commit ec9470ceb6
31 changed files with 291 additions and 258 deletions

View File

@@ -9,7 +9,7 @@
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace
@@ -24,7 +24,7 @@ namespace
4 // nzElementUsage_TexCoord
};
const GLenum shaderType[nzShaderType_Count] = {
const GLenum shaderType[nzShaderType_Max+1] = {
GL_FRAGMENT_SHADER, // nzShaderType_Fragment
GL_GEOMETRY_SHADER, // nzShaderType_Geometry
GL_VERTEX_SHADER // nzShaderType_Vertex
@@ -136,7 +136,7 @@ bool NzGLSLShader::Create()
glBindAttribLocation(m_program, attribIndex[nzElementUsage_TexCoord]+i, uniformName.GetConstBuffer());
}
for (int i = 0; i < nzShaderType_Count; ++i)
for (int i = 0; i <= nzShaderType_Max; ++i)
m_shaders[i] = 0;
return true;