Graphics: Add support for multi-viewer rendering (a bit hacky)
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@@ -16,16 +16,16 @@ namespace Nz
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return id;
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}
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inline void FrameGraph::AddBackbufferOutput(std::size_t backbufferOutput)
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{
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m_backbufferOutputs.push_back(backbufferOutput);
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}
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inline FramePass& FrameGraph::AddPass(std::string name)
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{
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std::size_t id = m_framePasses.size();
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return m_framePasses.emplace_back(*this, id, std::move(name));
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}
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inline void FrameGraph::SetBackbufferOutput(std::size_t backbufferOutput)
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{
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m_backbufferOutput = backbufferOutput;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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