Graphics: Add support for multi-viewer rendering (a bit hacky)

This commit is contained in:
Jérôme Leclercq
2021-11-13 20:08:03 +01:00
parent 342c053faa
commit ecd1e43890
8 changed files with 80 additions and 36 deletions

View File

@@ -136,8 +136,6 @@ namespace Nz
// Update UBOs and materials
UploadPool& uploadPool = renderFrame.GetUploadPool();
bool prepare = false;
renderFrame.Execute([&](CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("UBO Update", Color::Yellow);
@@ -336,6 +334,7 @@ namespace Nz
m_bakedFrameGraph.Execute(renderFrame);
m_rebuildFrameGraph = false;
m_viewerPerTarget.clear();
const Vector2ui& frameSize = renderFrame.GetSize();
for (auto&& [viewer, viewerData] : m_viewers)
{
@@ -344,13 +343,25 @@ namespace Nz
viewerData.prepare = false;
const RenderTarget& renderTarget = viewer->GetRenderTarget();
m_viewerPerTarget[&renderTarget].push_back(&viewerData);
}
for (auto&& [renderTargetPtr, viewerDataVec] : m_viewerPerTarget)
{
Recti renderRegion(0, 0, frameSize.x, frameSize.y);
const ShaderBindingPtr& blitShaderBinding = viewerData.blitShaderBinding;
const std::shared_ptr<Texture>& sourceTexture = m_bakedFrameGraph.GetAttachmentTexture(viewerData.colorAttachment);
const RenderTarget& renderTarget = *renderTargetPtr;
const auto& viewers = viewerDataVec;
renderFrame.Execute([&](CommandBufferBuilder& builder)
{
builder.TextureBarrier(PipelineStage::ColorOutput, PipelineStage::FragmentShader, MemoryAccess::ColorWrite, MemoryAccess::ShaderRead, TextureLayout::ColorOutput, TextureLayout::ColorInput, *sourceTexture);
for (const ViewerData* viewerData : viewers)
{
const std::shared_ptr<Texture>& sourceTexture = m_bakedFrameGraph.GetAttachmentTexture(viewerData->colorAttachment);
builder.TextureBarrier(PipelineStage::ColorOutput, PipelineStage::FragmentShader, MemoryAccess::ColorWrite, MemoryAccess::ShaderRead, TextureLayout::ColorOutput, TextureLayout::ColorInput, *sourceTexture);
}
std::array<CommandBufferBuilder::ClearValues, 2> clearValues;
clearValues[0].color = Color::Black;
@@ -363,12 +374,16 @@ namespace Nz
{
builder.SetScissor(renderRegion);
builder.SetViewport(renderRegion);
builder.BindPipeline(*graphics->GetBlitPipeline());
builder.BindVertexBuffer(0, *graphics->GetFullscreenVertexBuffer());
builder.BindShaderBinding(0, *blitShaderBinding);
builder.Draw(3);
for (const ViewerData* viewerData : viewers)
{
const ShaderBindingPtr& blitShaderBinding = viewerData->blitShaderBinding;
builder.BindShaderBinding(0, *blitShaderBinding);
builder.Draw(3);
}
}
builder.EndDebugRegion();
}
@@ -503,9 +518,8 @@ namespace Nz
});
}
//FIXME: This doesn't handle multiple window viewers
for (auto&& [viewer, viewerData] : m_viewers)
frameGraph.SetBackbufferOutput(viewerData.colorAttachment);
frameGraph.AddBackbufferOutput(viewerData.colorAttachment);
return frameGraph.Bake();
}

View File

@@ -33,7 +33,7 @@ namespace Nz
BakedFrameGraph FrameGraph::Bake()
{
if (!m_backbufferOutput.has_value())
if (m_backbufferOutputs.empty())
throw std::runtime_error("no backbuffer output has been set");
m_pending.attachmentReadList.clear();
@@ -46,17 +46,18 @@ namespace Nz
m_pending.renderPasses.clear();
m_pending.textures.clear();
m_pending.backbufferResourceIndex = m_backbufferOutput.value();
BuildReadWriteList();
auto it = m_pending.attachmentWriteList.find(m_pending.backbufferResourceIndex);
if (it == m_pending.attachmentWriteList.end())
throw std::runtime_error("no pass writes to backbuffer");
for (std::size_t output : m_backbufferOutputs)
{
auto it = m_pending.attachmentWriteList.find(output);
if (it == m_pending.attachmentWriteList.end())
throw std::runtime_error("no pass writes to backbuffer");
const std::vector<std::size_t>& backbufferPasses = it->second;
for (std::size_t passIndex : backbufferPasses)
TraverseGraph(passIndex);
const std::vector<std::size_t>& backbufferPasses = it->second;
for (std::size_t passIndex : backbufferPasses)
TraverseGraph(passIndex);
}
std::reverse(m_pending.passList.begin(), m_pending.passList.end());
@@ -88,8 +89,22 @@ namespace Nz
bakedSubpass.commandCallback = framePass.GetCommandCallback();
for (const auto& output : framePass.GetOutputs())
{
bakedPass.outputTextureIndices.push_back(Retrieve(m_pending.attachmentToTextures, output.attachmentId));
auto& clearValues = bakedPass.outputClearValues.emplace_back();
if (output.clearColor)
clearValues.color = *output.clearColor;
}
// Add depth-stencil clear values
auto& dsClearValues = bakedPass.outputClearValues.emplace_back();
if (const auto& depthStencilClear = framePass.GetDepthStencilClear())
{
dsClearValues.depth = depthStencilClear->depth;
dsClearValues.stencil = depthStencilClear->stencil;
}
std::size_t attachmentId;
if (attachmentId = framePass.GetDepthStencilOutput(); attachmentId != FramePass::InvalidAttachmentId)
bakedPass.outputTextureIndices.push_back(Retrieve(m_pending.attachmentToTextures, attachmentId));
@@ -228,12 +243,14 @@ namespace Nz
}
// Add TextureUsage::Sampled to backbuffer output
for (std::size_t output : m_backbufferOutputs)
{
auto it = m_pending.attachmentToTextures.find(output);
assert(it != m_pending.attachmentToTextures.end());
auto it = m_pending.attachmentToTextures.find(m_pending.backbufferResourceIndex);
assert(it != m_pending.attachmentToTextures.end());
auto& backbufferTexture = m_pending.textures[it->second];
backbufferTexture.usage |= TextureUsage::ShaderSampling;
auto& backbufferTexture = m_pending.textures[it->second];
backbufferTexture.usage |= TextureUsage::ShaderSampling;
}
}
void FrameGraph::BuildBarriers()

View File

@@ -163,6 +163,16 @@ namespace Nz
throw std::runtime_error("failed to instantiate blit shader");
RenderPipelineInfo pipelineInfo;
// Alpha blending
pipelineInfo.blending = true;
pipelineInfo.blend.modeColor = BlendEquation::Add;
pipelineInfo.blend.modeAlpha = BlendEquation::Add;
pipelineInfo.blend.srcColor = BlendFunc::One;
pipelineInfo.blend.dstColor = BlendFunc::One;
pipelineInfo.blend.srcAlpha = BlendFunc::One;
pipelineInfo.blend.dstAlpha = BlendFunc::One;
pipelineInfo.pipelineLayout = m_blitPipelineLayout;
pipelineInfo.shaderModules.push_back(std::move(blitShader));
pipelineInfo.vertexBuffers.assign({