Shader: Add Discard node
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@@ -35,6 +35,7 @@ namespace Nz
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void Serialize(ShaderNodes::ConditionalStatement& node);
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void Serialize(ShaderNodes::Constant& node);
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void Serialize(ShaderNodes::DeclareVariable& node);
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void Serialize(ShaderNodes::Discard& node);
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void Serialize(ShaderNodes::ExpressionStatement& node);
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void Serialize(ShaderNodes::Identifier& node);
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void Serialize(ShaderNodes::IntrinsicCall& node);
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