Shader: Add Discard node
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@@ -31,6 +31,7 @@ namespace Nz
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virtual void Visit(ShaderNodes::ConditionalStatement& node) = 0;
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virtual void Visit(ShaderNodes::Constant& node) = 0;
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virtual void Visit(ShaderNodes::DeclareVariable& node) = 0;
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virtual void Visit(ShaderNodes::Discard& node) = 0;
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virtual void Visit(ShaderNodes::ExpressionStatement& node) = 0;
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virtual void Visit(ShaderNodes::Identifier& node) = 0;
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virtual void Visit(ShaderNodes::IntrinsicCall& node) = 0;
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