Shader: Add Discard node
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@@ -54,6 +54,7 @@ namespace Nz::ShaderBuilder
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constexpr GenBuilder<ShaderNodes::ConditionalStatement> ConditionalStatement;
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constexpr GenBuilder<ShaderNodes::Constant> Constant;
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constexpr GenBuilder<ShaderNodes::DeclareVariable> DeclareVariable;
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constexpr GenBuilder<ShaderNodes::Discard> Discard;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Divide> Divide;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Equality> Equal;
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constexpr GenBuilder<ShaderNodes::ExpressionStatement> ExprStatement;
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