Shader: Add Discard node

This commit is contained in:
Jérôme Leclercq
2020-12-30 20:05:16 +01:00
parent a1c15a8c16
commit ed72d668d9
22 changed files with 162 additions and 0 deletions

View File

@@ -519,6 +519,11 @@ namespace Nz
AppendLine(";");
}
void GlslWriter::Visit(ShaderNodes::Discard& /*node*/)
{
Append("discard;");
}
void GlslWriter::Visit(ShaderNodes::ExpressionStatement& node)
{
Visit(node.expression);

View File

@@ -111,6 +111,11 @@ namespace Nz
PushStatement(ShaderNodes::DeclareVariable::Build(CloneVariable(node.variable), CloneExpression(node.expression)));
}
void ShaderAstCloner::Visit(ShaderNodes::Discard& /*node*/)
{
PushStatement(ShaderNodes::Discard::Build());
}
void ShaderAstCloner::Visit(ShaderNodes::ExpressionStatement& node)
{
PushStatement(ShaderNodes::ExpressionStatement::Build(CloneExpression(node.expression)));

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@@ -69,6 +69,11 @@ namespace Nz
Visit(node.expression);
}
void ShaderAstRecursiveVisitor::Visit(ShaderNodes::Discard& /*node*/)
{
/* Nothing to do */
}
void ShaderAstRecursiveVisitor::Visit(ShaderNodes::ExpressionStatement& node)
{
Visit(node.expression);

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@@ -67,6 +67,11 @@ namespace Nz
Serialize(node);
}
void Visit(ShaderNodes::Discard& node) override
{
Serialize(node);
}
void Visit(ShaderNodes::ExpressionStatement& node) override
{
Serialize(node);
@@ -242,6 +247,11 @@ namespace Nz
Node(node.expression);
}
void ShaderAstSerializerBase::Serialize(ShaderNodes::Discard& /*node*/)
{
/* Nothing to do */
}
void ShaderAstSerializerBase::Serialize(ShaderNodes::ExpressionStatement& node)
{
Node(node.expression);
@@ -665,6 +675,7 @@ namespace Nz
HandleType(ConditionalExpression);
HandleType(ConditionalStatement);
HandleType(DeclareVariable);
HandleType(Discard);
HandleType(ExpressionStatement);
HandleType(Identifier);
HandleType(IntrinsicCall);

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@@ -53,6 +53,11 @@ namespace Nz
throw std::runtime_error("unhandled DeclareVariable node");
}
void ShaderAstVisitorExcept::Visit(ShaderNodes::Discard& /*node*/)
{
throw std::runtime_error("unhandled Discard node");
}
void ShaderAstVisitorExcept::Visit(ShaderNodes::ExpressionStatement& /*node*/)
{
throw std::runtime_error("unhandled ExpressionStatement node");

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@@ -42,6 +42,12 @@ namespace Nz::ShaderNodes
}
void Discard::Visit(ShaderAstVisitor& visitor)
{
visitor.Visit(*this);
}
ExpressionCategory Identifier::GetExpressionCategory() const
{
return ExpressionCategory::LValue;

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@@ -346,6 +346,11 @@ namespace Nz
}
}
void SpirvAstVisitor::Visit(ShaderNodes::Discard& /*node*/)
{
m_writer.GetInstructions().Append(SpirvOp::OpKill);
}
void SpirvAstVisitor::Visit(ShaderNodes::ExpressionStatement& node)
{
Visit(node.expression);

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@@ -0,0 +1,56 @@
#include <ShaderNode/DataModels/Discard.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QFormLayout>
#include <limits>
Discard::Discard(ShaderGraph& graph) :
ShaderNode(graph)
{
DisablePreview();
DisableCustomVariableName();
}
Nz::ShaderNodes::NodePtr Discard::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
using namespace Nz::ShaderBuilder;
assert(count == 1);
assert(outputIndex == 0);
return Branch(Equal(expressions[0], Constant(true)), Nz::ShaderBuilder::Discard(), nullptr);
}
int Discard::GetOutputOrder() const
{
return std::numeric_limits<int>::lowest();
}
QtNodes::NodeDataType Discard::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::In);
assert(portIndex == 0);
return BoolData::Type();
}
unsigned int Discard::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 0;
}
return 0;
}
std::shared_ptr<QtNodes::NodeData> Discard::outData(QtNodes::PortIndex port)
{
return {};
}

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@@ -0,0 +1,32 @@
#pragma once
#ifndef NAZARA_SHADERNODES_DISCARD_HPP
#define NAZARA_SHADERNODES_DISCARD_HPP
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
class QFormLayout;
class Discard : public ShaderNode
{
public:
Discard(ShaderGraph& graph);
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
int GetOutputOrder() const;
QString caption() const override { return "Discard"; }
QString name() const override { return "Discard"; }
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
};
#include <ShaderNode/DataModels/Discard.inl>
#endif

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@@ -0,0 +1 @@
#include <ShaderNode/DataModels/Discard.hpp>

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@@ -3,6 +3,7 @@
#include <ShaderNode/DataModels/BufferField.hpp>
#include <ShaderNode/DataModels/Cast.hpp>
#include <ShaderNode/DataModels/ConditionalExpression.hpp>
#include <ShaderNode/DataModels/Discard.hpp>
#include <ShaderNode/DataModels/FloatValue.hpp>
#include <ShaderNode/DataModels/InputValue.hpp>
#include <ShaderNode/DataModels/OutputValue.hpp>
@@ -742,6 +743,7 @@ std::shared_ptr<QtNodes::DataModelRegistry> ShaderGraph::BuildRegistry()
RegisterShaderNode<CastToVec3>(*this, registry, "Casts");
RegisterShaderNode<CastToVec4>(*this, registry, "Casts");
RegisterShaderNode<ConditionalExpression>(*this, registry, "Shader");
RegisterShaderNode<Discard>(*this, registry, "Outputs");
RegisterShaderNode<FloatValue>(*this, registry, "Constants");
RegisterShaderNode<InputValue>(*this, registry, "Inputs");
RegisterShaderNode<PositionOutputValue>(*this, registry, "Outputs");