Shader: Add Discard node
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@@ -519,6 +519,11 @@ namespace Nz
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AppendLine(";");
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}
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void GlslWriter::Visit(ShaderNodes::Discard& /*node*/)
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{
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Append("discard;");
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}
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void GlslWriter::Visit(ShaderNodes::ExpressionStatement& node)
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{
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Visit(node.expression);
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