Shader: Add Discard node

This commit is contained in:
Jérôme Leclercq
2020-12-30 20:05:16 +01:00
parent a1c15a8c16
commit ed72d668d9
22 changed files with 162 additions and 0 deletions

View File

@@ -0,0 +1,56 @@
#include <ShaderNode/DataModels/Discard.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QFormLayout>
#include <limits>
Discard::Discard(ShaderGraph& graph) :
ShaderNode(graph)
{
DisablePreview();
DisableCustomVariableName();
}
Nz::ShaderNodes::NodePtr Discard::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
using namespace Nz::ShaderBuilder;
assert(count == 1);
assert(outputIndex == 0);
return Branch(Equal(expressions[0], Constant(true)), Nz::ShaderBuilder::Discard(), nullptr);
}
int Discard::GetOutputOrder() const
{
return std::numeric_limits<int>::lowest();
}
QtNodes::NodeDataType Discard::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::In);
assert(portIndex == 0);
return BoolData::Type();
}
unsigned int Discard::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 0;
}
return 0;
}
std::shared_ptr<QtNodes::NodeData> Discard::outData(QtNodes::PortIndex port)
{
return {};
}