Shader: Add Discard node
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32
src/ShaderNode/DataModels/Discard.hpp
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32
src/ShaderNode/DataModels/Discard.hpp
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#pragma once
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#ifndef NAZARA_SHADERNODES_DISCARD_HPP
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#define NAZARA_SHADERNODES_DISCARD_HPP
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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class QFormLayout;
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class Discard : public ShaderNode
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{
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public:
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Discard(ShaderGraph& graph);
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Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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int GetOutputOrder() const;
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QString caption() const override { return "Discard"; }
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QString name() const override { return "Discard"; }
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QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
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unsigned int nPorts(QtNodes::PortType portType) const override;
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std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
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};
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#include <ShaderNode/DataModels/Discard.inl>
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#endif
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