Fixed last commit
Thanks to Raakz for his patience Former-commit-id: 4b423f3d271fcbdc3e33937e8170843681a3b096
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4cd0ece11e
commit
edaac1ded4
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@ -66,8 +66,6 @@ namespace
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if (material->LoadFromFile(mat, parameters.material))
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if (material->LoadFromFile(mat, parameters.material))
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{
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{
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material->SetShader(parameters.shaderName);
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model->SetMaterial(i, material.get());
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model->SetMaterial(i, material.get());
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material.release();
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material.release();
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}
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}
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@ -212,7 +212,7 @@ namespace
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std::unique_ptr<NzMaterial> material(new NzMaterial);
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std::unique_ptr<NzMaterial> material(new NzMaterial);
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material->SetPersistent(false);
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material->SetPersistent(false);
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material->SetShader(parameters.shaderName);
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material->SetShader(parameters.material.shaderName);
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nzUInt8 alphaValue = static_cast<nzUInt8>(mtlMat->alpha*255.f);
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nzUInt8 alphaValue = static_cast<nzUInt8>(mtlMat->alpha*255.f);
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@ -6,7 +6,6 @@
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/UberShaderLibrary.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <memory>
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#include <memory>
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@ -25,9 +24,6 @@ bool NzModelParameters::IsValid() const
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if (loadMaterials && !material.IsValid())
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if (loadMaterials && !material.IsValid())
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return false;
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return false;
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if (!NzUberShaderLibrary::Has(shaderName))
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return false;
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return mesh.IsValid();
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return mesh.IsValid();
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}
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}
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