Graphics/SkyboxBackground: Fixes
Former-commit-id: ab45a2efa957e33015e4d8dd57ebc8a5d028798c
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@ -22,6 +22,8 @@ using NzSkyboxBackgroundRef = NzObjectRef<NzSkyboxBackground>;
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class NAZARA_GRAPHICS_API NzSkyboxBackground : public NzAbstractBackground
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class NAZARA_GRAPHICS_API NzSkyboxBackground : public NzAbstractBackground
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{
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{
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friend class NzGraphics;
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public:
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public:
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NzSkyboxBackground(NzTextureRef cubemapTexture = NzTextureRef());
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NzSkyboxBackground(NzTextureRef cubemapTexture = NzTextureRef());
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~NzSkyboxBackground() = default;
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~NzSkyboxBackground() = default;
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@ -44,9 +46,6 @@ class NAZARA_GRAPHICS_API NzSkyboxBackground : public NzAbstractBackground
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NzTextureRef m_texture;
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NzTextureRef m_texture;
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NzTextureSampler m_sampler;
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NzTextureSampler m_sampler;
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NzIndexBufferRef m_indexBuffer;
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NzShaderRef m_shader;
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NzVertexBufferRef m_vertexBuffer;
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};
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};
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#include <Nazara/Graphics/SkyboxBackground.inl>
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#include <Nazara/Graphics/SkyboxBackground.inl>
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@ -22,10 +22,7 @@ namespace
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NzSkyboxBackground::NzSkyboxBackground(NzTextureRef cubemapTexture)
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NzSkyboxBackground::NzSkyboxBackground(NzTextureRef cubemapTexture)
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{
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{
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m_indexBuffer = s_indexBuffer;
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m_sampler.SetWrapMode(nzSamplerWrap_Clamp); // Nécessaire pour ne pas voir les côtés
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m_sampler.SetWrapMode(nzSamplerWrap_Clamp); // Nécessaire pour ne pas voir les côtés
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m_shader = s_shader;
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m_vertexBuffer = s_vertexBuffer;
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SetTexture(std::move(cubemapTexture));
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SetTexture(std::move(cubemapTexture));
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}
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}
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@ -35,14 +32,14 @@ void NzSkyboxBackground::Draw(const NzAbstractViewer* viewer) const
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NzMatrix4f skyboxMatrix(viewer->GetViewMatrix());
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NzMatrix4f skyboxMatrix(viewer->GetViewMatrix());
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skyboxMatrix.SetTranslation(NzVector3f::Zero());
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skyboxMatrix.SetTranslation(NzVector3f::Zero());
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NzRenderer::SetIndexBuffer(m_indexBuffer);
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NzRenderer::SetIndexBuffer(s_indexBuffer);
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NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
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NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
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NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(viewer->GetZNear())));
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NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(viewer->GetZNear())));
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NzRenderer::SetRenderStates(s_renderStates);
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NzRenderer::SetRenderStates(s_renderStates);
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NzRenderer::SetShader(m_shader);
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NzRenderer::SetShader(s_shader);
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NzRenderer::SetTexture(0, m_texture);
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NzRenderer::SetTexture(0, m_texture);
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NzRenderer::SetTextureSampler(0, m_sampler);
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NzRenderer::SetTextureSampler(0, m_sampler);
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NzRenderer::SetVertexBuffer(m_vertexBuffer);
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NzRenderer::SetVertexBuffer(s_vertexBuffer);
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NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode_TriangleList, 0, 36);
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NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode_TriangleList, 0, 36);
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@ -124,6 +121,7 @@ bool NzSkyboxBackground::Initialize()
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// Shader
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// Shader
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NzShaderRef shader = NzShader::New();
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NzShaderRef shader = NzShader::New();
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shader->Create();
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shader->AttachStageFromSource(nzShaderStage_Fragment, fragmentShaderSource);
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shader->AttachStageFromSource(nzShaderStage_Fragment, fragmentShaderSource);
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shader->AttachStageFromSource(nzShaderStage_Vertex, vertexShaderSource);
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shader->AttachStageFromSource(nzShaderStage_Vertex, vertexShaderSource);
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shader->Link();
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shader->Link();
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