Fix arrayLayers not being correctly computed in VulkanTexture.cpp for ImageType_2D_array
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@ -88,7 +88,7 @@ namespace Nz
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createInfo.extent.width = params.width;
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createInfo.extent.height = params.height;
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createInfo.extent.depth = 1;
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createInfo.arrayLayers = params.height;
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createInfo.arrayLayers = params.depth;
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break;
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case ImageType_3D:
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