Fixed Texture::Update behavior
Former-commit-id: 8d1de49226b72b3f1e063b9da87c3391bce9ea95
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@ -970,7 +970,7 @@ bool NzTexture::Update(const NzImage& image, const NzBoxui& box, nzUInt8 level)
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}
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}
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#endif
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#endif
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const nzUInt8* pixels = image.GetConstPixels(box.x, box.y, box.z, level);
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const nzUInt8* pixels = image.GetConstPixels(0, 0, 0, level);
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if (!pixels)
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if (!pixels)
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{
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{
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NazaraError("Failed to access image's pixels");
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NazaraError("Failed to access image's pixels");
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@ -996,7 +996,7 @@ bool NzTexture::Update(const NzImage& image, const NzRectui& rect, unsigned int
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}
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}
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#endif
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#endif
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const nzUInt8* pixels = image.GetConstPixels(rect.x, rect.y, z, level);
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const nzUInt8* pixels = image.GetConstPixels(0, 0, 0, level);
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if (!pixels)
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if (!pixels)
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{
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{
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NazaraError("Failed to access image's pixels");
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NazaraError("Failed to access image's pixels");
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