Graphics: Add FramePipelinePassFlag to fix shadows

This commit is contained in:
SirLynix
2023-11-03 11:24:41 +01:00
committed by Jérôme Leclercq
parent 8fb6ea728d
commit ef0a34b7b1
13 changed files with 85 additions and 34 deletions

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@@ -45,7 +45,7 @@ namespace Nz
inline float GetZFar() const;
inline float GetZNear() const;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const override;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const override;
inline void UpdateClearColor(Color color);
inline void UpdateFOV(DegreeAnglef fov);

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@@ -8,6 +8,7 @@
#define NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <string>
@@ -18,7 +19,6 @@ namespace Nz
class FrameGraph;
class FramePass;
class FramePipeline;
class ParameterList;
class RenderFrame;
class NAZARA_GRAPHICS_API DebugDrawPipelinePass : public FramePipelinePass

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@@ -8,6 +8,7 @@
#define NAZARA_GRAPHICS_DEPTHPIPELINEPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>

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@@ -41,6 +41,20 @@ namespace Nz
Volume
};
enum class EngineShaderBinding
{
InstanceDataUbo,
LightDataUbo,
OverlayTexture,
ShadowmapDirectional,
ShadowmapPoint,
ShadowmapSpot,
SkeletalDataUbo,
ViewerDataUbo,
Max = ViewerDataUbo
};
enum class FramePipelineNotification
{
ElementInvalidation,
@@ -57,6 +71,21 @@ namespace Nz
using FramePipelineNotificationFlags = Flags<FramePipelineNotification>;
enum class FramePipelinePassFlag
{
LightShadowing,
Max = LightShadowing
};
template<>
struct EnumAsFlags<FramePipelinePassFlag>
{
static constexpr FramePipelinePassFlag max = FramePipelinePassFlag::Max;
};
using FramePipelinePassFlags = Flags<FramePipelinePassFlag>;
enum class MaterialPropertyType
{
Bool,
@@ -116,20 +145,6 @@ namespace Nz
Orthographic,
Perspective
};
enum class EngineShaderBinding
{
InstanceDataUbo,
LightDataUbo,
OverlayTexture,
ShadowmapDirectional,
ShadowmapPoint,
ShadowmapSpot,
SkeletalDataUbo,
ViewerDataUbo,
Max = ViewerDataUbo
};
}
#endif // NAZARA_GRAPHICS_ENUMS_HPP

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@@ -8,6 +8,7 @@
#define NAZARA_GRAPHICS_FORWARDPIPELINEPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>

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@@ -10,9 +10,11 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <NazaraUtils/FixedVector.hpp>
#include <NazaraUtils/FunctionRef.hpp>
#include <array>
#include <limits>
#include <string>
@@ -34,13 +36,16 @@ namespace Nz
std::vector<std::unique_ptr<FramePipelinePass>> BuildPasses(FramePipelinePass::PassData& passData) const;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const;
inline void EnablePassFlags(std::size_t passIndex, FramePipelinePassFlags flags);
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const;
inline void SetFinalOutput(std::size_t attachmentIndex);
inline void SetPassInput(std::size_t passIndex, std::size_t inputIndex, std::size_t attachmentIndex);
inline void SetPassOutput(std::size_t passIndex, std::size_t outputIndex, std::size_t attachmentIndex);
inline void SetPassDepthStencilInput(std::size_t passIndex, std::size_t attachmentIndex);
inline void SetPassDepthStencilOutput(std::size_t passIndex, std::size_t attachmentIndex);
inline void SetPassInput(std::size_t passIndex, std::size_t inputIndex, std::size_t attachmentIndex);
inline void SetPassOutput(std::size_t passIndex, std::size_t outputIndex, std::size_t attachmentIndex);
PipelinePassList& operator=(const PipelinePassList&) = delete;
PipelinePassList& operator=(PipelinePassList&&) = delete;
@@ -52,12 +57,13 @@ namespace Nz
struct Pass
{
FixedVector<std::size_t /*attachmentIndex*/, MaxPassAttachment> inputs;
FixedVector<std::size_t /*attachmentIndex*/, MaxPassAttachment> outputs;
std::size_t depthStencilInput = NoAttachment;
std::size_t depthStencilOutput = NoAttachment;
std::size_t implIndex;
std::string name;
FixedVector<std::size_t /*attachmentIndex*/, MaxPassAttachment> inputs;
FixedVector<std::size_t /*attachmentIndex*/, MaxPassAttachment> outputs;
FramePipelinePassFlags flags;
ParameterList parameterList;
};

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@@ -26,6 +26,13 @@ namespace Nz
return index;
}
inline void PipelinePassList::EnablePassFlags(std::size_t passIndex, FramePipelinePassFlags flags)
{
assert(passIndex < m_passes.size());
auto& pass = m_passes[passIndex];
pass.flags = flags;
}
inline void PipelinePassList::SetFinalOutput(std::size_t attachmentIndex)
{
m_finalOutputAttachment = attachmentIndex;

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@@ -9,11 +9,15 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <NazaraUtils/FunctionRef.hpp>
#include <vector>
namespace Nz
{
class FramePass;
class NAZARA_GRAPHICS_API PipelineViewer : public AbstractViewer
{
public:
@@ -24,7 +28,7 @@ namespace Nz
virtual std::vector<std::unique_ptr<FramePipelinePass>> BuildPasses(FramePipelinePass::PassData& passData) const = 0;
virtual std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const = 0;
virtual std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const = 0;
PipelineViewer& operator=(const PipelineViewer&) = delete;
PipelineViewer& operator=(PipelineViewer&&) = delete;

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@@ -8,6 +8,7 @@
#define NAZARA_GRAPHICS_POSTPROCESSPIPELINEPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <Nazara/Graphics/UberShader.hpp>
@@ -17,7 +18,6 @@ namespace Nz
class FrameGraph;
class FramePass;
class FramePipeline;
class ParameterList;
class RenderFrame;
class RenderPipeline;
class ShaderBinding;