Graphics: Add FramePipelinePassFlag to fix shadows
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committed by
Jérôme Leclercq
parent
8fb6ea728d
commit
ef0a34b7b1
@@ -45,7 +45,7 @@ namespace Nz
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inline float GetZFar() const;
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inline float GetZNear() const;
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std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const override;
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std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const override;
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inline void UpdateClearColor(Color color);
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inline void UpdateFOV(DegreeAnglef fov);
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