Graphics: Add FramePipelinePassFlag to fix shadows

This commit is contained in:
SirLynix
2023-11-03 11:24:41 +01:00
committed by Jérôme Leclercq
parent 8fb6ea728d
commit ef0a34b7b1
13 changed files with 85 additions and 34 deletions

View File

@@ -45,7 +45,7 @@ namespace Nz
inline float GetZFar() const;
inline float GetZNear() const;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const override;
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const override;
inline void UpdateClearColor(Color color);
inline void UpdateFOV(DegreeAnglef fov);