Graphics: Add FramePipelinePassFlag to fix shadows

This commit is contained in:
SirLynix
2023-11-03 11:24:41 +01:00
committed by Jérôme Leclercq
parent 8fb6ea728d
commit ef0a34b7b1
13 changed files with 85 additions and 34 deletions

View File

@@ -41,6 +41,20 @@ namespace Nz
Volume
};
enum class EngineShaderBinding
{
InstanceDataUbo,
LightDataUbo,
OverlayTexture,
ShadowmapDirectional,
ShadowmapPoint,
ShadowmapSpot,
SkeletalDataUbo,
ViewerDataUbo,
Max = ViewerDataUbo
};
enum class FramePipelineNotification
{
ElementInvalidation,
@@ -57,6 +71,21 @@ namespace Nz
using FramePipelineNotificationFlags = Flags<FramePipelineNotification>;
enum class FramePipelinePassFlag
{
LightShadowing,
Max = LightShadowing
};
template<>
struct EnumAsFlags<FramePipelinePassFlag>
{
static constexpr FramePipelinePassFlag max = FramePipelinePassFlag::Max;
};
using FramePipelinePassFlags = Flags<FramePipelinePassFlag>;
enum class MaterialPropertyType
{
Bool,
@@ -116,20 +145,6 @@ namespace Nz
Orthographic,
Perspective
};
enum class EngineShaderBinding
{
InstanceDataUbo,
LightDataUbo,
OverlayTexture,
ShadowmapDirectional,
ShadowmapPoint,
ShadowmapSpot,
SkeletalDataUbo,
ViewerDataUbo,
Max = ViewerDataUbo
};
}
#endif // NAZARA_GRAPHICS_ENUMS_HPP