Graphics: Add FramePipelinePassFlag to fix shadows

This commit is contained in:
SirLynix
2023-11-03 11:24:41 +01:00
committed by Jérôme Leclercq
parent 8fb6ea728d
commit ef0a34b7b1
13 changed files with 85 additions and 34 deletions

View File

@@ -9,11 +9,15 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <NazaraUtils/FunctionRef.hpp>
#include <vector>
namespace Nz
{
class FramePass;
class NAZARA_GRAPHICS_API PipelineViewer : public AbstractViewer
{
public:
@@ -24,7 +28,7 @@ namespace Nz
virtual std::vector<std::unique_ptr<FramePipelinePass>> BuildPasses(FramePipelinePass::PassData& passData) const = 0;
virtual std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const = 0;
virtual std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const = 0;
PipelineViewer& operator=(const PipelineViewer&) = delete;
PipelineViewer& operator=(PipelineViewer&&) = delete;