Physics2D/PhysWorld2D: Fix compilation
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@ -294,7 +294,7 @@ namespace Nz
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// If space isn't locked, no need to wait
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// If space isn't locked, no need to wait
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if (!cpSpaceIsLocked(m_handle))
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if (!cpSpaceIsLocked(m_handle))
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{
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{
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func();
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func(rigidBody);
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return;
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return;
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}
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}
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