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15
examples/Textarea/build.lua
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15
examples/Textarea/build.lua
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EXAMPLE.Name = "Textarea"
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EXAMPLE.EnableConsole = true
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EXAMPLE.Files = {
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"main.cpp"
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}
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EXAMPLE.Libraries = {
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"NazaraSDK"
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}
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if Config.PlatformSDL2 then
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table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
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end
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58
examples/Textarea/main.cpp
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58
examples/Textarea/main.cpp
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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel:-%5B01%5D-Hello-World
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <NDK/Application.hpp>
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#include <NDK/Components.hpp>
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#include <NDK/Systems.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Canvas.hpp>
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#include <NDK/Widgets/TextAreaWidget.hpp>
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#include <iostream>
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int main(int argc, char* argv[])
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{
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Ndk::Application application(argc, argv);
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Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
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mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
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Ndk::World& world = application.AddWorld();
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world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
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world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(117, 122, 214)));
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Ndk::EntityHandle viewEntity = world.CreateEntity();
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viewEntity->AddComponent<Ndk::NodeComponent>();
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Ndk::CameraComponent& viewer = viewEntity->AddComponent<Ndk::CameraComponent>();
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viewer.SetTarget(&mainWindow);
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viewer.SetProjectionType(Nz::ProjectionType_Orthogonal);
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Ndk::EntityHandle text = world.CreateEntity();
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Ndk::NodeComponent& nodeComponent = text->AddComponent<Ndk::NodeComponent>();
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Ndk::Canvas canvas(world.CreateHandle(), mainWindow.GetEventHandler(), mainWindow.GetCursorController().CreateHandle());
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canvas.SetFixedSize(Nz::Vector2f(mainWindow.GetSize()));
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auto textarea = canvas.Add<Ndk::TextAreaWidget>();
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textarea->EnableBackground(true);
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textarea->SetBackgroundColor(Nz::Color(0, 0, 0, 150));
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textarea->SetTextColor(Nz::Color::White);
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textarea->EnableMultiline();
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textarea->SetFixedSize(canvas.GetSize()/2);
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/*Nz::Boxf textBox = mainWindow.GetSize();
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Nz::Vector2ui windowSize = mainWindow.GetSize();
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nodeComponent.SetPosition(windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2);*/
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while (application.Run())
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{
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mainWindow.Display();
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}
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return EXIT_SUCCESS;
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}
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