Physics3D/PhysWorld3D: Fix move constructor/operator

This commit is contained in:
Lynix
2018-02-17 14:23:27 +01:00
parent be6a56d76a
commit efd07029e3
2 changed files with 6 additions and 4 deletions

View File

@@ -68,6 +68,7 @@ Nazara Engine:
- Add PhysWorld[2D|3D] max step count per Step call (default: 50), to avoid spirals of death when the physics engine simulation time is over step size.
- Fix Window triggering KeyPressed event after triggering a resize/movement event on Windows
- (WIP) Add support for materials and callbacks to Physics3D module.
- PhysWorld3D class is now movable
Nazara Development Kit:
- Added ImageWidget (#139)
@@ -103,7 +104,7 @@ Nazara Development Kit:
- ⚠️ Renamed World::Update() to World::Refresh() for more clarity and to differentiate it from World::Update(elapsedTime)
- World entity ids are now reused from lowest to highest (they were previously reused in reverse order of death)
- World now has an internal profiler, allowing to measure the refresh and system update time
- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks)
- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks).
# 0.4: