Physics3D/PhysWorld3D: Fix move constructor/operator
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@@ -68,6 +68,7 @@ Nazara Engine:
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- Add PhysWorld[2D|3D] max step count per Step call (default: 50), to avoid spirals of death when the physics engine simulation time is over step size.
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- Fix Window triggering KeyPressed event after triggering a resize/movement event on Windows
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- (WIP) Add support for materials and callbacks to Physics3D module.
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- PhysWorld3D class is now movable
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@@ -103,7 +104,7 @@ Nazara Development Kit:
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- ⚠️ Renamed World::Update() to World::Refresh() for more clarity and to differentiate it from World::Update(elapsedTime)
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- World entity ids are now reused from lowest to highest (they were previously reused in reverse order of death)
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- World now has an internal profiler, allowing to measure the refresh and system update time
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- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks)
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- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks).
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# 0.4:
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