Update ShaderNode
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11
src/ShaderNode/ShaderGraph.inl
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11
src/ShaderNode/ShaderGraph.inl
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#include <ShaderGraph.hpp>
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inline QtNodes::FlowScene& ShaderGraph::GetScene()
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{
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return m_flowScene;
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}
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inline auto ShaderGraph::GetTextures() -> const std::vector<TextureEntry>&
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{
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return m_textures;
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}
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