ShaderNode: Handle vector component count at runtime
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@@ -39,6 +39,8 @@ enum class TextureType
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constexpr std::size_t TextureTypeCount = static_cast<std::size_t>(TextureType::Max) + 1;
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std::size_t GetComponentCount(InOutType type);
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const char* EnumToString(InputRole role);
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const char* EnumToString(InOutType input);
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const char* EnumToString(TextureType textureType);
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