SDK/PhysicsComponent2D: Allow massless bodies
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@ -215,6 +215,7 @@ Nazara Development Kit:
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- Added experimental BoxLayout class
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- Added experimental BoxLayout class
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- RenderSystem now resolve skinning before render
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- RenderSystem now resolve skinning before render
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- EntityOwner constructor taking a Entity* is no longer explicit
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- EntityOwner constructor taking a Entity* is no longer explicit
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- PhysicsComponent2D now allows massless bodies (zero mass)
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# 0.4:
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# 0.4:
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@ -320,7 +320,7 @@ namespace Ndk
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inline void PhysicsComponent2D::SetMass(float mass)
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inline void PhysicsComponent2D::SetMass(float mass)
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{
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{
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NazaraAssert(m_object, "Invalid physics object");
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NazaraAssert(m_object, "Invalid physics object");
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NazaraAssert(mass > 0.f, "Mass should be positive");
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NazaraAssert(mass >= 0.f, "Mass should be positive");
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m_object->SetMass(mass);
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m_object->SetMass(mass);
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}
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}
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