Core/Animation: Move Sequence and SequenceJoint to Animation
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@@ -58,6 +58,8 @@ namespace Nz
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{
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public:
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using Params = AnimationParams;
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struct Sequence;
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struct SequenceJoint;
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Animation();
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Animation(const Animation&) = delete;
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@@ -97,6 +99,21 @@ namespace Nz
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static std::shared_ptr<Animation> LoadFromMemory(const void* data, std::size_t size, const AnimationParams& params = AnimationParams());
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static std::shared_ptr<Animation> LoadFromStream(Stream& stream, const AnimationParams& params = AnimationParams());
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struct Sequence
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{
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std::string name;
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UInt32 firstFrame;
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UInt32 frameCount;
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UInt32 frameRate;
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};
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struct SequenceJoint
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{
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Quaternionf rotation = Quaternionf::Identity();
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Vector3f position = Vector3f::Zero();
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Vector3f scale = Vector3f::Unit();
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};
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private:
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std::unique_ptr<AnimationImpl> m_impl;
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};
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@@ -1,32 +0,0 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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#ifndef NAZARA_CORE_SEQUENCE_HPP
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#define NAZARA_CORE_SEQUENCE_HPP
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <string>
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namespace Nz
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{
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struct Sequence
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{
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std::string name;
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UInt32 firstFrame;
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UInt32 frameCount;
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UInt32 frameRate;
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};
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struct SequenceJoint
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{
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Quaternionf rotation = Quaternionf::Identity();
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Vector3f position = Vector3f::Zero();
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Vector3f scale = Vector3f::Unit();
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};
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}
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#endif // NAZARA_CORE_SEQUENCE_HPP
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