VulkanRenderer: implement metal view
The metal view backing the MoltenVK compatibility wrapper is written in Obj-C. It would have been possible to use the Objective-C runtime in C++ but the code is less performant (the symbol binding is done at first use instead of the beginning of the program) and actually harder to get right. Note that MoltenVK is not linked to the loader, so the libMoltenVK.dylib object must be available for loading.
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committed by
Jérôme Leclercq
parent
162456c5b6
commit
f146661a76
@@ -12,6 +12,11 @@
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#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
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#ifdef VK_USE_PLATFORM_METAL_EXT
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#include <objc/runtime.h>
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#include <vulkan/vulkan_metal.h>
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#endif
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namespace Nz
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{
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namespace Vk
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@@ -54,6 +59,11 @@ namespace Nz
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inline bool Create(HINSTANCE instance, HWND handle, VkWin32SurfaceCreateFlagsKHR flags = 0, const VkAllocationCallbacks* allocator = nullptr);
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#endif
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#ifdef VK_USE_PLATFORM_METAL_EXT
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inline bool Create(const VkMetalSurfaceCreateInfoEXT& createInfo, const VkAllocationCallbacks* allocator = nullptr);
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inline bool Create(id layer, const VkAllocationCallbacks* allocator = nullptr);
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#endif
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inline void Destroy();
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bool GetCapabilities(VkPhysicalDevice physicalDevice, VkSurfaceCapabilitiesKHR* surfaceCapabilities) const;
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