~ WIP port emscripen (WebGL)

This commit is contained in:
REMqb
2022-08-14 21:46:16 +02:00
committed by Jérôme Leclercq
parent 304bf35c08
commit f172330aaf
27 changed files with 721 additions and 36 deletions

View File

@@ -0,0 +1,24 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Wrapper/Web/WebContext.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline WebContext::WebContext(const OpenGLDevice* device, const WebLoader& loader) :
Context(device),
m_loader(loader),
//m_handle(0),
m_ownsDisplay(false)
{
}
inline bool WebContext::HasPlatformExtension(const std::string& str) const
{
return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end();
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>